Tuesday 29th May, 2012
11:35am to 11:45am
Do you have a wallet in your pocket? Do you also have a mobile in your pocket? Isn't that really annoying? Don't worry, mobile network providers, device manufacturers and banking corporations are already working together to provide the solution you never knew you needed - the mobile wallet. But what is a mobile wallet and how should it work? What are the customer experiences that a good mobile wallet solution should support? In this session we will talk about a project for a major network provider and what we learned about designing the mobile wallet, including: o Understanding and validating the multi-channel user journeys o Developing an information architecture o Designing and developing wireframes and prototypes for multiple mobile devices o Conducting usability testing with multiple mobile devices o Working with multiple technology platforms and service providers We'll discuss what went well, what went not quite so well and what caused us to throw mobile devices across the office (clue: this happened quite often). Questions answered : What is a mobile wallet? Why would anyone want one? What are the user experience considerations when designing a mobile wallet? How many times can you throw a mobile phone against a wall?
User Experience Designer, Flow Interactive
Tim Caynes has been designing and building digital experiences for 15 years. He is currently a user experience designer for Clerkenwell-based interaction design studio Flow, specialised in user experience, user-centred design and customer-driven innovation. Before joining Flow, Tim was a user experience designer at Foolproof and Sun Microsystems and has worked as a freelance user experience consultant. He also spent a number of years in a record shop and, yes, it was like Hi Fidelity.
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