Drawing is at the Heart of Game Development

A session at Digital Shoreditch Festival 2012

  • Michael Powell

Thursday 31st May, 2012

10:45am to 11:00am (GMT)

It seems counter-intuitive, but traditional drawing skills are ever more important for the games industry, despite the increasing technology. Drawing is to an Artist what literaccy is to a writer, numeracy to a mathematician and musical score to a Musician. Without a solid ability in the craft of drawing, an artist cannot communicate ideas, tell compelling stories and persuade customers to play games. Without drawing, the games industry will not flourish.

Questions answered :
A passionate plea to put traditional drawing centre stage in the education system. Why is drawing important to the games industry? What do we mean by traditional drawing? How do we teach drawing? Can anyone learn to draw, or is it a mystical gift from the Gods?

About the speaker

This person is speaking at this event.
Michael Powell

Principal Lecturer, Programme Leader Game Art Design BA Hons, De Montfort University


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3 attendees

  • moira l. morrison
  • Rachel Liu

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Time 10:45am11:00am GMT

Date Thu 31st May 2012

Session types

Talk, Novice, Creative

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