We're all gamers now. As the full realization of what games can achieve dawns, this sessions asks what is game design? Is it an art or a science? Is there a perfect process, or processes? Should we share our design knowledge in the interests of innovation? Using real-world design examples this talk goes in search of making game experiences better, by design.
Questions answered :
What is game design? Is it really design, or software development? Is there a 'perfect process' that suits all design problems? If there is, what is it? If there isn't, should we try find one by sharing successful design processes? And just why are many game designers so secretive about their craft?
PhD Researcher and Lecturer in Game Design Process, University of Abertay
Game Design Process PhD, Lecturer, Social Spieler, Pixel Positioner. Likes: games, education, music, books. Unlikes: pessimism, lack of vision, Michael Gove.
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