Dissecting the Gloop: Anatomy of an Away3D project on mobile

A session at Digital Shoreditch Festival 2012

Tuesday 29th May, 2012

7:20pm to 7:40pm (GMT)

With AIR 3.2, hardware acceleration in Flash has been let loose on mobile, presenting huge potential for mobile developers looking to simplify their publishing process across platforms. However, Stage3D is still relatively recent technology, so what can we do when trying to establish an effective workflow for production? Rob Bateman from Away3D takes you through some of the approaches used on their recent game Gloop-a-Hoop, released on iOS, Android and Facebook earlier this month.

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Rob Bateman

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  • Rob Bateman

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Time 7:20pm7:40pm GMT

Date Tue 29th May 2012

Session types

Workshop, Start up

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