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In this presentation blind renowned accessibility expert Robin Christopherson will demonstrate the amazing potential that mobile devices (and even more so, their apps) have to change the lives of users with disabilities. Find out why a camera is so vital for blind users, and how apps that cost a few pence are replacing specialist bits of kit costing thousands of pounds. Inclusive design has a compelling legal and moral case - but it is also an absolute commercial imperative. Robin will go on to explain why it's so vital that every single app you develop should have accessibility well and truly baked in.
As we rush forward fascinated with our smartphone and pad technology, it's easy to forget that in the majority of the world, mobile access to the Web and related technologies have been around a while. Not only that, many remote parts of the world have managed to create useful, fast apps that work on a multitude of devices in myriad low-bandwidth or restricted situations. In this session, Molly will share interviews with mobile leaders from Africa and Asia, provide statistics of mobile user and developer practices, and demonstrate via a powerful use case how what many of us perceive to be limitation can actually prove to be inspiration for us all.
Designing for multiple platforms often implies strict consistency or unscalable design work. At Twitter, where millions of people use the service on a daily basis, the way in which they interact with Twitter is increasingly on mobile platforms. In order to reach every person on the planet and delight them requires offering a cross platform Twitter experience which is both consistent and platform appropriate. Mobile designer, Bryan Haggerty, will discuss how Twitter tackles this design balance.
In this presentation blind renowned accessibility expert Robin Christopherson will demonstrate the amazing potential that mobile devices (and even more so their apps) have to change the lives of users with disabilities. Find out why a camera is so vital for blind users, and how apps that cost a few pence are replacing specialist bits of kit costing thousands of pounds. Inclusive design has a compelling legal and moral case - but it is also an absolute commercial imperative. Robin will go on to explain why it's so vital that every single app you develop should have accessibility well and truly baked in.
It’s not true that you must adopt all the tenets of Agile development or none of them. But then, how do you choose which principles will work best? Are there some principles that resonate more for working on mobile platforms and the constrained hardware of smart phones than others? Does TDD work the same way on these projects? Can you exploit pair-programming and weekly sprints? What are the most lightweight tools and processes to develop in an effective way, while not hampering engineering creativity? In this talk, we’ll discuss the lightweight engineering and product management processes we use at Xtreme Labs to build the top mobile apps around including Groupon, the NBA, and MSN. We’ll focus on tools and very lightweight things that allow engineers and product managers to actually work on building projects and staying out of unproductive pitfalls.
by Josh Clark
A set of stubborn myths are driving the development of flimsy mobile experiences that patronize and frustrate. "Info snacking." "The distracted, rushed mobile user." Those behaviors don't always, or even usually, exist, yet too often we design solely for those contexts, creating mobile apps as lite versions of their desktop counterparts. Instead, mobile apps should almost always do MORE than their desktop counterparts. "Tapworthy" author Josh Clark explains the difficult craft of designing simple interfaces for complex mobile apps, sharing techniques that will future-proof your mobile efforts.
by Laura Kalbag
In a few years we've gone from a dire mobile web situation to a sudden boom of smartphones and tablets, with browsers that are almost as capable as those on the desktop. Despite this, decent HTML and CSS can still make a big difference to the browsing experience on a mobile device. In a talk packed with tips on how to make your mobile markup as beautiful as it can be, I'll explore working processes that make it easy to add small screens into your workflow and how to remain device-agnostic to make your sites future-friendly.
by Brad Abrams
Mobile applications are exploding. Every day a new Instagram or Foursquare is born. Come learn how you can take advantage of App Engine and other Google cloud technologies to quickly launch your own mobile applications.
by James Pearce
You've made your web site fit a 320px screen, but you had a hunch there was more to this whole mobile thing than that. And now you're thinking about geolocation, social design, photo uploading, NFC and augmented reality. Wait, what? CSS3 didn't prepare you for this. The web is getting whole load more exciting, and mobile's at the vanguard. The boundaries between browser and device, device and user - as well as between users and their friends - are where many of its unexplored opportunities lie. Let's talk about what works, what doesn't, what should, and what will - and discuss the real possibilities and opportunities that standardized device and network APIs can offer. Our hopes and dreams for a rich, contextual, social web will depend on them.
by Boris Chan
While current smartphones have made it easy for us to communicate with each other, the focus on apps has diluted the channels through which we communicate, complicating how we connect. What if we think about communications, taking photos, and using location services from the ground up to be social? How can we help people share and tell their stories better if we designed our apps with social in mind first? In this session, we will demo how we can make the current generation of smartphones be social by default. As mobile platforms remain fragmented, building out great native experiences that behave this way will get harder. This talk will also go over practical approaches on how to create these experiences that we are anticipating, as well as how mobile apps and experiences will change as cars, TVs and other objects in your life become connected devices.
by Boris Chan
While current smartphones have made it easy for us to communicate with each other, the focus on apps has diluted the channels through which we communicate, complicating how we connect. What if we think about communications, taking photos, and using location services from the ground up to be social? How can we help people share and tell their stories better if we designed our apps with social in mind first? In this session, we will demo how we can make the current generation of smartphones be social by default. As mobile platforms remain fragmented, building out great native experiences that behave this way will get harder. This talk will also go over practical approaches on how to create these experiences that we are anticipating, as well as how mobile apps and experiences will change as cars, TVs and other objects in your life become connected devices.
United States United States, Las Vegas
30th April to 4th May 2012