AIR has been the cross device platform to deploy interactive applications. Join this inspiring session to see how you can extend the default capabilities and add native interaction and performance to your applications. Koen and Wouter will show you lots of interactive demos and a little code to get you started on your own apps!
by Marcin Ignac
Working with digital media requires not only creativity but also a lot of technical knowledge. Only when we fully understand the medium we have to work with can the creativity flourish.
In this session we will think about how to escape from the traditional design tools given us by the big corporations and start creating our own. If you think of code as the ultimate tool then what is born as a simple script, if given enough care, can evolve to a reusable library or a whole new interface. Being able to extract design concepts from everyday work, abstract them and then apply in a different context is a skill that everyone needs to practice more.
Marcin will explore data visualization in Flash through interactive systems in Processing, Unity and OpenFrameworks, to generative art in Cinder, Plask and WebGL. He will show the process behind these projects, the inspirations, the failures and the (un)expected outcomes.
by Justin Mills
In our industry we always need to produce better, faster and cheaper. Therefore we always need to be on the hunt for better practices, processes and tools! That is where “the productive programmer” comes into play.
A productive programmer …
… obeys the DRY principle: Don’t repeat yourself!
… uses proven best practices and processes.
… has the ability to choose the right tools for the job.
… will create the right tool for the job if necessary.
… will always question the way he works rather than blindly adhering to standards.
In the session we will shed some light on topics like automation, automatic code-generation, tool-building and test-driven development. We will also look into processes and methodologies from the enterprise as well as the indie-dev to pick the best from both worlds.
I hope that after this you’ll be a productive programmer too, or if you already are, an even more productive one!
At last years FITC Amsterdam event Thijs proudly hacked FITC Director Shawn Pucknell's Facebook account live during his presentation. You probably remember that? It had something to do with pink unicorns... In this presentation Thijs takes it to the next level and will show a variety of holes in several systems. Don't trust the internet will be the lesson afterwards. We would love to tell you who or what we are going to trick this year, but then we'd have to kill you. Bigger and better: challenge accepted?
In this session Gaming Evangelists Lee Brimelow and Tom Krcha will reveal the latest technologies being worked on by Adobe for game developers. They will show how these technologies allow developers to create casual 2D games in addition to AAA 3D games. Current best practices will also be discussed.
WTF is Influxis? This presentation is an intimate look into where Influxis came from, where it is, and where it is going. Attendees to this session should leave inspired to take a risk on following their heart, creating a business, and seeding for the future.
Thoughts on whiskey, code and life from the great minds you love.
27th–28th February 2012