Building a Browser-based Game With a Modern Graphics Engine

A session at O'Reilly Fluent Conference 2012

Thursday 31st May, 2012

3:45pm to 4:25pm (PST)

Using a graphics engine can dramatically reduce the time required to develop browser-base games. This session will demonstrate how to use a graphics engine to quickly and easily develop a simple working game. By utilizing a graphics engine, developers can skip the minutia and focus on building the games they want.

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Charlie Key

Interactive Technologist at Hyperquake and Entrepreneur

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Time 3:45pm4:25pm PST

Date Thu 31st May 2012


Golden Gate 4-5, Hilton San Francisco Union Square

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