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Building a Browser-based Game With a Modern Graphics Engine

A session at O'Reilly Fluent Conference 2012

Thursday 31st May, 2012

3:45pm to 4:25pm (PST)

Using a graphics engine can dramatically reduce the time required to develop browser-base games. This session will demonstrate how to use a graphics engine to quickly and easily develop a simple working game. By utilizing a graphics engine, developers can skip the minutia and focus on building the games they want.

About the speaker

This person is speaking at this event.
Charlie Key

Interactive Technologist at Hyperquake and Entrepreneur

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When

Time 3:45pm4:25pm PST

Date Thu 31st May 2012

Where

Golden Gate 4-5, Hilton San Francisco Union Square

Short URL

lanyrd.com/stpbc

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