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by Ewan MacLeod
We know that mobile is 'big' -- but how big? And what are the implications for the web as we know it today? Ewan will kick off our mobile track with an insightful and stimulating brief, providing a firm platform for the rest of the day's presentations.
Simon will take a deep technical dive in to the workings of Lanyrd's iOS and Mobile Web apps. This will include their experiences taming the HTML5 application cache and the tricks used in their native iPhone app to experiment with new features, without the overhead of the App Store approval process.
The golden rule of startups is to iterate quickly, but modern mobile development can feel frustratingly slow for teams that are used to building software at web speeds. At Lanyrd, they have been forced to come up with creative ways of iterating their mobile products quickly, across multiple platforms, while ensuring that the key functionality works in both online and offline contexts.
Our three finalists will pitch their app on stage before a distinguished panel who will choose the most outstanding app as overall champion. Our App It Out finalists are @biletu @TagTagCity and @skylightit
by Chris Harris
In this session, you will learn about the OTHER media’s approach to app development, along with discovering the innovative programming software used to realise the 'Wonders of the Universe' app.
Chris Harris, the app director on the project, will explain in detail the approach and development processes used on Wonders – which fuses Professor Brian Cox’s Wonders of the Solar System and Wonders of the Universe books with highlights from the award-winning BBC TV series and specially-developed 3D models in a revolutionary single interactive experience.
Chris will discuss how the app showcased two new innovative technologies developed in-house. First was a powerful 3D engine capable of handling high-resolution textures and complex animations created exclusively for iOS5. The second was the revolutionary new publishing platform Glide Publisher.
The agency’s latest project is the Atlas by Collins app for iPad and iPhone, allowing users to explore the world through a collection of interactive 3-D globes draped in visual data.As well as discussing these new technologies you will learn how to create similar projects using, iOS, Open GL, HTML5 and CSS.
by Simon Cross
The debate: "HTML5 vs Native" is one of the hottest topics of conversation in our industry. Facebook just updated it's iOS app to use native code, not HTML5. But is that the full story. In this talk we'll unpack Facebook's take on the HTML5 vs Native debate, and look in detail at the mobile web – what is being done to make it a viable app platform, and what Facebook is doing to drive the mobile web forward.
by Eran Zinman
One of the biggest dilemmas every mobile developer faces is deciding on a development strategy — should I go for native, HTML5, or hybrid mobile app development? Over the past two years, Eran has led Conduit’s mobile client development efforts, experimenting with cross-platform development in various flavors: from complete HTML5 solutions (using PhoneGap and other technologies) to hybrid solutions, semi-hybrid solutions, and fully native solutions. In this session Eran will share some real-life experiences in cross-platform development, describe changes Conduit implemented along the way, and share what the “big players” are doing in their mobile app development (e.g. Facebook, LinkedIn, and Twitter).
In this session Erik Loehfelm will discuss the key challenges around creating an app that runs on all devices, from iOS and Android to smartphones, tablets and the web.
One of the biggest challenges in developing mobile apps is how to design for both elegance and usability, and how to do this across all the various devices, platforms and technologies, whilst still maintaining the brand and feel.
Learn best practice techniques for mobile, including adaptive and responsive web design, the theory of progressive enhancement whilst discovering the latest thinking on how to deal with HTML5 vs Native vs Flash.
Head to the session to learn how to adapt standard iOS design patterns to Android, snap your UI to a strong grid system, think of Android design as responsive design, use the right icons and extend this knowledge to mobile web apps.
iOS is often the platform of choice when it comes to creating mobile applications, and for good reason. However, this has led us into a design monoculture where skeuomorphism and the Apple Human Interface Guidelines have become the 'angry dictators'. In this current state of affairs, it's easy to overlook the mass of Android users who expect and deserve a different user experience - one where copy-pasting an iOS design to the Android platform simply won't do.
Herve will take you through the bare essentials of porting an iOS design to Android while ensuring the whole process is less painful, less costly and simply better all round.
In this presentation Robin will further explore the potential of smartphones and the mobile space to empower users with disabilities and, at the same time, provide the broadest possible audience for your next mobile masterpiece. Complete appiness is just a tap away!
The biggest challenge in developing mobile apps is how to design for both elegance and usability, and do this across all the various devices, platforms and technologies and while still maintaining the brand feel. This workshop explores key challenges around creating an app that runs on iOS, Android, smartphones, tablets and web, and the latest thinking on how to deal with HTML5 vs Native vs Flash.
What you'll learn:
15th–17th October 2012