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Guidelines for Building Cross-Platform Games

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

10:00am to 11:00am (PST)

Should you launch your game on iOS because it's more established, or Android because it's growing faster? Or do you take a gamble and be among the first game developers on WP7? Why pick just one? Many developers are choosing to launch their their apps on multiple mobile platforms to reap the benefits of cross-platform distribution. In this session, Linda Tong, chief product officer of Tapjoy, will lead a discussion between several of the top app developers who have launched games on multiple mobile platforms so you can learn from their success and avoid their failures.

TAKEAWAY: Learn the do's & don'ts of developing mobile games on Android, iOS, WP7, etc. Understand the expected success metrics for a mobile game across multiple platforms and get an overview of the best tools to use when developing cross platform applications.

About the speakers

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linda tong

degenerative gambler, sports addict, tech lover, and laughing fool bio from Twitter

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Jamil Moledina

I'm a writer, photographer, and gamer. I also do business development for a social games startup. bio from Twitter

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Perry Tam
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Kyu Lee

@GAMEVIL VP / Head of GAMEVIL USA, Inc. bio from Twitter

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Mike DeLaet

SVP of Global Publishing at Glu Mobile

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Martin Chamrad

Next session in 134

11:15am Smartphone and Tablet Game Design 2011: A Year in Review by Nick Fortugno and Juan Gril

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When

Time 10:00am11:00am PST

Date Mon 5th March 2012

Where

134, Moscone Center

Short URL

lanyrd.com/sqgmz

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