Monday 5th March, 2012
10:00am to 11:00am
How do you actually teach digital game design? What assignments are appropriate and effective? What tools should you employ, and what outcomes should you hope to achieve? Every instructor must face these difficult questions. But imagine having to answer them with an evil elegance worthy of the name "Professor Moriarty!"
In this lecture, the Professor will share his sinister method for hurling students into the crucible of game design. Inspired by Herman Hesse's novel The Glass Bead Game and informed by thirty years of industry experience, this simple and deliciously cruel scheme turns innocent undergrads into practicing designers, using industry-standard development systems and languages to make complete, polished games entirely from scratch. Five of them. In one seven-week term!
TAKEAWAY: Attendees will be introduced to a peculiar but highly effective approach to teaching the fundamental practices of digital game design, and given the tools and information they need to use the technique in their own curriculum.
11:15am Managing Clients, Organizing Teams and Building Games as Thesis Projects by Elena Bertozzi
Sign in to add slides, notes or videos to this session