Scrum Essentials Tutorial

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

10:00am to 6:00pm (PST)

This one-day workshop provides the essential principles of Scrum and hands-on experience for game developers. Learn how Scrum works best for game development and how to avoid any pitfalls. The workshop will use a combination of lecture, discussion and interactive games to give a solid overview of how Scrum works and whether it is a good choice for your studio.

This course is taught by Clinton Keith, author of "Agile Game Development with Scrum". Clint has 15 years of game development experience and 8 years experience in applying Scrum to game development, first as a CTO at the first studio to adopt Scrum and recently as an independent Scrum trainer who has worked with dozens of studios of all sizes and teams producing every type of game.

TAKEAWAY: Attendees will learn about the full cycle of Scrum development, its principles and not the hype. They will leave knowing how Scrum works and will be able to begin its introduction at their studio and communicate expectations. They will be able to identify the patterns of successful and unsuccessful Scrum adoption, which Scrum practices should be changed to fit their game development process, and which practices should be preserved to achieve full benefits.

INTENDED AUDIENCE: Any game developer who is interested in learning more about Scrum and how it applies to game development.

About the speaker

This person is speaking at this event.
Clinton Keith

Agile, Scrum, Kanban Coach, Certified Scrum Trainer, Video Game Industry Consultant. Author of Agile Game Development with Scrum. bio from Twitter

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Time 10:00am6:00pm PST

Date Mon 5th March 2012


3005, Moscone Center

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