Designing the Five Second Game

A session at GDC Game Developers Conference 2012

  • RJ Mical

Monday 5th March, 2012

11:15am to 12:15pm (PST)

The five second game is so easy and fun that you learn how to play in five seconds and then play it for hours! Everyone has fun. Think Angry Birds. Think Tetris. Think Pong. What is it about that sort of game that hooks us? Do these games have qualities in common? To create such a game, are there guidelines to follow? Veteran game designer RJ Mical studied a wide range of mobile and tablet games, looking for rules that would help design better-selling games. He will discuss his findings and share the certain qualities that ALL successful small-scale games use.

TAKEAWAY: Veteran game designer RJ Mical studied mobile and tablet games looking for rules to help him design better-selling titles. What do these games have in common? In this presentation he will share his findings and hopefully help attendees to develop games that sell better!

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RJ Mical

Next session in 123

12:30pm Mobile App Metrics for Success: Using Data to Drive Development by Josh Williams

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Time 11:15am12:15pm PST

Date Mon 5th March 2012


123, Moscone Center

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