Managing Clients, Organizing Teams and Building Games as Thesis Projects

A session at GDC Game Developers Conference 2012

  • Elena Bertozzi

Monday 5th March, 2012

11:15am to 11:40am (PST)

This lecture will address challenges faced by academic programs that wish to provide students with hands-on project experience as a degree requirement. Strategies for creating an academic environment that fosters collaborative group projects and methods for guiding students to successfully complete and deliver games as Master's program thesis projects will be discussed. Institutional-level topics include: intellectual property ownership and management, support for managing university/client relations, and support for managing funding and technology infrastructures.Team-level topics include: team formation and task assignment, project management and methods for dissemination of finished projects.

TAKEAWAY: Students developing games as thesis projects in Masters' programs need to understand how to attract potential clients, apply for grants and manage projects from brainstorming to delivery. Attendees will learn institutional and organizational strategies to help them succeed.

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Elena Bertozzi

Next session in 2004

11:50am Gendering a Game: Strategies for Team and Content Management in Student-based Game Design by mia c

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Time 11:15am11:40am PST

Date Mon 5th March 2012


2004, Moscone Center

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