Perhaps a Time of Miracles Was at Hand: The Business & Development of #Sworcery

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

11:15am to 12:15pm (PST)

Sometimes the best decisions are the ones that appear to be the worst on paper. From the beginning, Superbrothers: Sword & Sworcery EP was a woefully risky project that required new approaches to both business & development. This talk will outline and explain the choices made by the team that helped one of the App Store's weirdest games become a critical and financial success. Specifically, the audience will learn how the team handled 'truly collaborative' development, the process of developing a PR 'voice' to promote the game, and how the team mitigated business risk by being as risky as possible.

TAKEAWAY: Attendees will take away an understanding of an alternate path to success on the app store, how to effectively develop via collaboration and the importance and process of developing a voice for PR.

About the speaker

This person is speaking at this event.
Nathan Vella

Next session in 2003

1:45pm Ponycorns: Catching Lightning in a Jar by Ryan Creighton

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Time 11:15am12:15pm PST

Date Mon 5th March 2012


2003, Moscone Center

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