Gendering a Game: Strategies for Team and Content Management in Student-based Game Design

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

11:50am to 12:15pm (PST)

One unspoken assumption of greater diversity in the game industry is that such augmented teams will produce different sorts of games, that will appeal to a wider variety of players. This talk challenges that view, arguing instead that ongoing, conscious management is needed to challenge traditional stereotypes and work routines in game development in order to create games and teams that truly break stereotypical assumptions. Examples from the development of a social game during summer 2011 are used to illustrate key points.

TAKEAWAY: Attendees will learn strategies to manage student teams of game developers to help counteract the often unexamined creation of stereotypical representations in games. It also discusses team composition and leadership elements that can help challenge if not mitigate sexist practices as well as portrayals.

About the speaker

This person is speaking at this event.
mia c

Games & Internet researcher; plus a fan of baking and cooking and eating. bio from Twitter

Next session in 2004

1:45pm A 'Mod'est Approach to Teaching Game Development by Katherine Isbister

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Time 11:50am12:15pm PST

Date Mon 5th March 2012


2004, Moscone Center

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