A 'Mod'est Approach to Teaching Game Development

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

1:45pm to 2:10pm (PST)

Game development is typically taught as a semester-long project course. While we offer such a course at the NYU Game Center, key limitations of this format led us to develop a modding-based game development class as an additional option. Modding the base code of several simple games in a range of genres allows students more breadth of experience and iteration, and creates interesting team and class-level dynamics that support learning. In this session attendees will get an overview of the modding approach, with examples of projects students have created, and advice for how to use modding in their own curriculum.

TAKEAWAY: Attendees will get an overview of how we implemented a modding-based game development course, and results for our students. They will leave with ideas for implementing this approach in their own curriculum, and why it could be beneficial.

About the speaker

This person is speaking at this event.
Katherine Isbister

Next session in 2004

2:20pm An Innovative Math Course for Undergraduate Game Programming Majors by Scott Stevens

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Time 1:45pm2:10pm PST

Date Mon 5th March 2012


2004, Moscone Center

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