Embracing the Dark Art of Mathematical Modeling in AI

A session at GDC Game Developers Conference 2012

  • Kevin Dill

Monday 5th March, 2012

1:45pm to 2:45pm (PST)

Utility-based AI is a widely-used approach, particularly for games with deeper or more complex behavior. While new users may find utility functions complex and intimidating, experienced users see them as a natural and comfortable way to express behavior. In a follow-up of their 2010 lecture, Kevin Dill and Dave Mark will show how simple problems can be laid out quickly and easily using common design patterns. Additionally, they will show how complex situations can make use of utility functions to express more nuanced behavior. They will then walk through real-world examples, showing how they would be expressed in a utility-based architecture.

About the speakers

This person is speaking at this event.
Dave Mark

President & Lead Designer of Intrinsic Algorithm LLC, game AI consultant, GDC AI Summit advisor, co-founder of @AIGPG bio from Twitter

This person is speaking at this event.
Kevin Dill

Next session in 2006

3pm Managing the Masses: Crafting AI for Online Games by Robert Zubek and Mike Lewis

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Time 1:45pm2:45pm PST

Date Mon 5th March 2012


2006, Moscone Center

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