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Realtime Cross-Platform Design Issues

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

1:45pm to 2:45pm (PST)

Unlike their PC and console predecessors, realtime interaction in social/online games and smartphone/tablet games is comparatively rare, due to both technical and design constraints. This is particularly ironic given that many social games are therefore not truly social, and the phones we carry around to connect to other people are mostly used to play single-player games. But realtime interaction is gradually coming to these platforms and can provide great new opportunities to connect players in real time across these platforms. This session will talk about design constraints and opportunities for applying realtime gaming across platforms.

TAKEAWAY: Attendees learn techniques for designing real-time games to work across platforms, specifically driving virality, retention and monetization. See how real-time interaction can bring electronic games back to their social roots and make them truly and inherently social.

About the speaker

This person is speaking at this event.
Noah Falstein

Freelance game designer, entertainment and serious games bio from Twitter

Next session in 132

3pm Effective Art Development in Social/Mobile Gaming by James Zhang

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When

Time 1:45pm2:45pm PST

Date Mon 5th March 2012

Where

132, Moscone Center

Short URL

lanyrd.com/sqgzq

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