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Rich Social Gameplay: Gunshine.net Postmortem

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

1:45pm to 2:45pm (PST)

How can rich multiplayer features be used to increase the engagement and monetization of your social game? This session will share the learnings from the Beta of Gunshine.net; the first real time social MMORPG that runs both on and off Facebook canvas. Based on the beta of Gunshine.net, users draw other users back to the game and make them spend money, not the game itself. This is the key to improving the metrics of your next social game! Practical hints how to achieve this will be shared in the session.

TAKEAWAY: The session will describe best practices for implementing rich multiplayer features such as real time multiplayer for casual Facebook games - using Gunshine.net as a case study.

About the speaker

This person is speaking at this event.
Ilkka Paananen

Serial entrepreneur. CEO, Supercell. Partner, Lifeline Ventures. Ex President of Digital Chocolate, Sumea co-founder & CEO, bio from Twitter

Next session in 130

3pm Keys to the European Market by Thomas Bidaux

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When

Time 1:45pm2:45pm PST

Date Mon 5th March 2012

Where

130, Moscone Center

Short URL

lanyrd.com/sqgzr

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