Monday 5th March, 2012
1:45pm to 2:45pm
How can rich multiplayer features be used to increase the engagement and monetization of your social game? This session will share the learnings from the Beta of Gunshine.net; the first real time social MMORPG that runs both on and off Facebook canvas. Based on the beta of Gunshine.net, users draw other users back to the game and make them spend money, not the game itself. This is the key to improving the metrics of your next social game! Practical hints how to achieve this will be shared in the session.
TAKEAWAY: The session will describe best practices for implementing rich multiplayer features such as real time multiplayer for casual Facebook games - using Gunshine.net as a case study.
Serial entrepreneur. CEO, Supercell. Partner, Lifeline Ventures. Ex President of Digital Chocolate, Sumea co-founder & CEO, bio from Twitter
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