Monday 5th March, 2012
2:20pm to 2:45pm
Striking a balance of industry-relevant coursework and general education requirements is a difficult task for any institution granting undergraduate degrees in Game Programming. At Champlain College we have developed a math course that helps attain this balance. Matrices, Vectors and 3D Math presents standard topics of Calculus III and Linear Algebra within the context of Game Programming applications and projects. This carefully constructed 3-credit course can have a game programming major performing moderately sophisticated mathematics by the end of the first year of classes. Scott Stevens, Associate Professor of Mathematics, will present the content/structure of the course, some student projects, and solicit suggestions from attendees.
TAKEAWAY: Attendees will see a first-year; undergraduate-level math course motivated by specific game programming applications but designed to teach typical content found in a sequence of standard math courses. Attendees will be able to develop such a course at their school.
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