An Innovative Math Course for Undergraduate Game Programming Majors

A session at GDC Game Developers Conference 2012

  • Scott Stevens

Monday 5th March, 2012

2:20pm to 2:45pm (PST)

Striking a balance of industry-relevant coursework and general education requirements is a difficult task for any institution granting undergraduate degrees in Game Programming. At Champlain College we have developed a math course that helps attain this balance. Matrices, Vectors and 3D Math presents standard topics of Calculus III and Linear Algebra within the context of Game Programming applications and projects. This carefully constructed 3-credit course can have a game programming major performing moderately sophisticated mathematics by the end of the first year of classes. Scott Stevens, Associate Professor of Mathematics, will present the content/structure of the course, some student projects, and solicit suggestions from attendees.

TAKEAWAY: Attendees will see a first-year; undergraduate-level math course motivated by specific game programming applications but designed to teach typical content found in a sequence of standard math courses. Attendees will be able to develop such a course at their school.

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Scott Stevens

Next session in 2004

3pm How to Teach Game AI from Scratch by Brian Magerko

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Time 2:20pm2:45pm PST

Date Mon 5th March 2012


2004, Moscone Center

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