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Less Reality, More Neon: Designing Forever Drive

A session at GDC Game Developers Conference 2012

  • Dave Ferner

Monday 5th March, 2012

2:20pm to 2:45pm (PST)

With hundreds of driving games released every year, how can we make ours stand out? We had unique gameplay, but we knew that alone was not enough - it needed a style to match. Art Director Dave Ferner takes a behind-the-scenes look at the creation of Forever Drive, Supermono's hit arcade racer for iOS.

TAKEAWAY: Attendees will see how different approaches to abstraction shaped this unique game's appearance, along with the diverse influences, inspirations and technical constraints.There will also be plenty of behind-the-scenes content and technical tips helpful for small studios like ours!

About the speaker

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Dave Ferner

Next session in 123

3pm Guidelines for Successful Mobile Interactive Apps for Children by Carla Fisher

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When

Time 2:20pm2:45pm PST

Date Mon 5th March 2012

Where

123, Moscone Center

Short URL

lanyrd.com/sqgzw

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