Less Reality, More Neon: Designing Forever Drive

A session at GDC Game Developers Conference 2012

  • Dave Ferner

Monday 5th March, 2012

2:20pm to 2:45pm (PST)

With hundreds of driving games released every year, how can we make ours stand out? We had unique gameplay, but we knew that alone was not enough - it needed a style to match. Art Director Dave Ferner takes a behind-the-scenes look at the creation of Forever Drive, Supermono's hit arcade racer for iOS.

TAKEAWAY: Attendees will see how different approaches to abstraction shaped this unique game's appearance, along with the diverse influences, inspirations and technical constraints.There will also be plenty of behind-the-scenes content and technical tips helpful for small studios like ours!

About the speaker

This person is speaking at this event.
Dave Ferner

Next session in 123

3pm Guidelines for Successful Mobile Interactive Apps for Children by Carla Fisher

Sign in to add slides, notes or videos to this session

Tell your friends!


Time 2:20pm2:45pm PST

Date Mon 5th March 2012


123, Moscone Center

Short URL


View the schedule


See something wrong?

Report an issue with this session