Gardens of Time: Design Problem Solving

A session at GDC Game Developers Conference 2012

  • Eric Todd

Monday 5th March, 2012

3:00pm to 4:00pm (PST)

Gardens of Time pioneered hidden object games on Facebook by blending elements from many genres, but the path was not easy or straight. Join Playdom Creative Director Eric Todd as he shares problem solving lessons gleaned from designing, launching and running the first major hidden object game on Facebook.

TAKEAWAY: You will take away an understanding of one approach to adapting casual downloadable gameplay to Facebook, gain insights into design problem solving and learn techniques to avoid ruining your own game.

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Eric Todd

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4:30pm Moving Audiences Across Platforms by Paul LaFontaine

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Time 3:00pm4:00pm PST

Date Mon 5th March 2012


135, Moscone Center

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