How to Teach Game AI from Scratch

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

3:00pm to 3:25pm (PST)

What resources are appropriate for teaching a Game AI course? Is requiring previous AI classes a must? What are suitable projects for coursework? These questions will be addressed within the context of presenting the design of the Georgia Tech Game AI course that serves both undergraduate and graduate students. It will present the resources used for lecture and reading materials, a sample syllabus, and the freely available resources employed in project assignments. A particular focus will be on how to serve student interests in AI and design along with the expected focus of AI algorithms and practices.

TAKEAWAY: Attendees will have tangible examples of low-cost materials, such as AI competition software and board games, for use in engaging undergraduate and graduate students in Game AI algorithms & practices and their relation to game design and aesthetics.

About the speaker

This person is speaking at this event.
Brian Magerko

Cognitive Scientist at Georgia Tech who works in games and ed. media, accordionist, and owner of a lucrative multi-billion dollar canned lettuce company. bio from Twitter

Next session in 2004

3:35pm Rapid Prototyping: Best Practices for Education by Jeremy Gibson

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Time 3:00pm3:25pm PST

Date Mon 5th March 2012


2004, Moscone Center

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