Managing the Masses: Crafting AI for Online Games

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

3:00pm to 4:00pm (PST)

Recently, MMOs and social games have begun pushing the envelope by adding rich AI agents to fill out their human-driven worlds. This movement exposed a new set of challenges. How do you create and manage thousands of simultaneous MMO agents that may interact with tens of thousands of users? And how do you do it in a manner that allows the fast-paced and often iterative release schedule of today's online games? This lecture will outline the challenges unique to architecting AI for online games, and explain some of the solutions used by Zynga's CityVille and ArenaNet's upcoming Guild Wars 2.

About the speakers

This person is speaking at this event.
Robert Zubek

I make social games. bio from Twitter

This person is speaking at this event.
Mike Lewis

Programming language hacker, amateur marksman, all around geek. bio from Twitter

Next session in 2006

4:30pm Turing Tantrums: AI Developers Rant! by Dave Mark, Neil Kirby, Kevin Dill, David "Rez" Graham, Brian Schwab, Mike Treanor, Michael Dawe and Stéphane Bura

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Time 3:00pm4:00pm PST

Date Mon 5th March 2012


2006, Moscone Center

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