Game Mods as an IT Resource for Getting Things Done

A session at GDC Game Developers Conference 2012

  • Walt Scacchi

Monday 5th March, 2012

3:35pm to 4:00pm (PST)

What makes modding a critical enterprise resource? The fact that it can lower costs, and get jobs done fast. This talk discusses a specific project where a modding process was used to improve the training of workers in complex fabrication service processes, and in diagnosis of operational production problems in a major U.S. semiconductor manufacturer.

Drawing on the case study specifically, this talk discusses the pros and cons of using moddable game software engines and products to achieve critical enterprise software development goals. Looking at the larger role of mods for enterprise software development we'll also explore some similar projects focused on customer order management, and military command and control.

TAKEAWAY: Audience participants will learn about case studies that demonstrate how game modding techniques and tools can be used to rapidly develop different types of game-based virtual worlds that model and simulate complex organizational processes or IT systems.

About the speaker

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Walt Scacchi

Next session in 2009

4:30pm Health IT! Enterprising Approaches to Combining Health and Games by Brian K, Jane McGonigal and Rajiv Kumar, M.D.

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Time 3:35pm4:00pm PST

Date Mon 5th March 2012


2009, Moscone Center

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