Nuke It From Orbit: the Making of Atom Zombie Smasher

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

3:35pm to 4:00pm (PST)

Scrapping a project is never easy and scrapping it twice is downright agonizing. Join Blendo Games in recounting the development of Atom Zombie Smasher, a self-funded project made by a one-man team. Come listen to our journey, starting from our early prototypes and project restarts, to our showing at the Penny Arcade Expo. We'll also talk about post-launch data, including user support, sales numbers and digital distribution statistics.

TAKEAWAY: Attendees will learn about creative solutions to working as an independent one-man team. Key takeaways include prototyping techniques, one-man Q&A and analysis of our post-launch sales data.

About the speaker

This person is speaking at this event.
Brendon Chung

Delicious video games. http://www.blendogames.com bio from Twitter

Next session in 2003

4:30pm Cubes All the Way Down: FEZ Technical Postmortem by Renaud Bédard

Sign in to add slides, notes or videos to this session

Tell your friends!


Time 3:35pm4:00pm PST

Date Mon 5th March 2012


2003, Moscone Center

Short URL


View the schedule


See something wrong?

Report an issue with this session