Monday 5th March, 2012
3:35pm to 4:00pm
Scrapping a project is never easy and scrapping it twice is downright agonizing. Join Blendo Games in recounting the development of Atom Zombie Smasher, a self-funded project made by a one-man team. Come listen to our journey, starting from our early prototypes and project restarts, to our showing at the Penny Arcade Expo. We'll also talk about post-launch data, including user support, sales numbers and digital distribution statistics.
TAKEAWAY: Attendees will learn about creative solutions to working as an independent one-man team. Key takeaways include prototyping techniques, one-man Q&A and analysis of our post-launch sales data.
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