Rapid Prototyping: Best Practices for Education

A session at GDC Game Developers Conference 2012

  • Jeremy Gibson

Monday 5th March, 2012

3:35pm to 4:00pm (PST)

At the University of Southern California, they have continually move towards rapid iterations of paper and digital prototypes to quickly explore and evaluate game ideas. This talk will explore best practices for prototyping in education and the ways that USC faculty and students have successfully incorporated rapid prototyping into everything from classes to independent student projects with a description of which are the best tools for various kinds of prototyping.

TAKEAWAY: Attendees will leave with knowledge of several different rapid prototyping technologies and strategies and how to incorporate them into their classes and curricula.

About the speaker

This person is speaking at this event.
Jeremy Gibson

Next session in 2004

4:30pm What is a Research Game? by Zoran Popovic, Noah Wardrip-Fruin, Tracy Fullerton and Michael Mateas

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Time 3:35pm4:00pm PST

Date Mon 5th March 2012


2004, Moscone Center

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