Monday 5th March, 2012
3:35pm to 4:00pm
At the University of Southern California, they have continually move towards rapid iterations of paper and digital prototypes to quickly explore and evaluate game ideas. This talk will explore best practices for prototyping in education and the ways that USC faculty and students have successfully incorporated rapid prototyping into everything from classes to independent student projects with a description of which are the best tools for various kinds of prototyping.
TAKEAWAY: Attendees will leave with knowledge of several different rapid prototyping technologies and strategies and how to incorporate them into their classes and curricula.
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