Monday 5th March, 2012
4:30pm to 5:30pm
FEZ has been in development for 4 years, starting with a very small team of one programmer and one designer. Creating this game has been a challenge because of its 2D/3D nature and its retro-but-not-quite look, and required the building of a complete tool chain with custom modeling software. Renaud Bedard will provide an inside look at the techniques used and lessons learned while developing this twisted platformer.
TAKEAWAY: - Understand the implications of creating an engine and toolset when building an indie game. - Identify the problems encountered when manipulating, rendering and navigating through a 2D/3D voxelized world. - Learn useful optimization techniques for XNA/C# game programming on the Xbox 360, and in general when using a managed .NET language.
Gamejam enthusiast, FEZ magicmaker, chinchilla owner, obscure music lover. bio from Twitter
Sign in to add slides, notes or videos to this session