How To Make a Wretched Social Game

A session at GDC Game Developers Conference 2012

Monday 5th March, 2012

4:30pm to 4:55pm (PST)

Designing social games is not like designing games for other platforms. Unfortunately, that hasn't stopped many game designers from acting as if it was just the same. This presentation looks at the wide variety of ways that hardcore (and even traditional casual game designers) have turned what used to be their best design instincts into awful social game experiences and shows how they can be replaced with new and improved best practices. As an added bonus, we will also look at some of the worst game design practices of web product managers.

TAKEAWAY: Participants will learn key best practices in social game design, such as focusing on ongoing content creation costs, designing explicitly for social interactions, understanding and correctly utilizing monetization pinches, creating timely and meaningful virals and optimizing tutorial experiences.

About the speaker

This person is speaking at this event.
Dave Rohrl

Leading producer, designer, and consultant in casual and social games. bio from Twitter

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Time 4:30pm4:55pm PST

Date Mon 5th March 2012


132, Moscone Center

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