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Audio Boot Camp

A session at GDC Game Developers Conference 2012

Tuesday 6th March, 2012

10:00am to 6:00pm (PST)

Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix.

The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry. Topics will cover technical, aesthetic, logistical, and business-oriented topics for the new interactive entertainment audio content creator. Focus this year in particular will be on dealing with the complexities of developing for such a range of devices, as well as non-traditional (and thus more divergent from linear media aesthetics) mobile, web, and social media (and making a living doing it). We'll strike a balance between sound design, interactive scoring, dialogue, production, direction, tools, etc.

AGENDA

10:00-10:10am- WELCOME REMARKS

SPEAKERS: Garry Taylor (Audio Director, Sony Computer Entertainment Europe) and Scott Selfon (Development Lead, Microsoft Advanced Technology Group)

10:10-11:00am- AUDIO DESIGN AND IMPLEMENTATION - TWO SIDES OF THE SAME COIN

SPEAKER: Martin Stig Andersen (Playdead)

11:00-11:15am- BREAK

11:15am -12:15pm– GAME MUSIC 101

SPEAKER: Jason Graves (Founder, Jason Graves Music, Inc)

12:15-1:45pm- LUNCHTIME SURGERIES IN ROOM 3024, WEST HALL, 3RD FL

SPEAKERS: Garry Taylor (Audio Director, Sony Computer Entertainment Europe), Scott Selfon (Development Lead, Microsoft Advanced Technology Group), Jason Graves (Founder, Jason Graves Music), Martin Stig Andersen (Playdead), Mike Caviezel (Audio Director, Microsoft Game Studios), John Byrd (Gigantic Software), Bernard Rodrigue (Audiokinetic), Alistair Hirst (Omni Audio) and Sergio Pimentel (Nimrod Productions)

1:45-2:45pm- SOUND DESIGN FOR GAMES

SPEAKER: Mike Caviezel (Microsoft Game Studios)

2:45-3:00pm- BREAK

3:00-4:00pm- PSYCHOACOUSTIC REAL-TIME MIXING: SEVEN SECRETS YOU NEED TO KNOW

SPEAKER: John Byrd (Gigantic Software)

4:00-4:20pm- BREAK

4:20-5:05pm- AUTOMATED AUDIO TESTING

SPEAKER: Bernard Rodrigue (Audiokinetic)

5:05-5:35pm- INTELLIGENT IMPLEMENTATION – KEEPING THE PROGRAM LEAD OFF YOUR BACK

SPEAKER: Alistair Hirst (Omni Audio)

5:35-6:05pm BUSINESS AND LEGAL ISSUES

SPEAKER: Sergio Pimentel (Nimrod Productions)

6:05-6:15pm- WRAP-UP

SPEAKERS: Garry Taylor (Audio Director, Sony Computer Entertainment Europe) and Scott Selfon (Development Lead, Microsoft Advanced Technology Group)

About the speakers

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Jason Graves

Composer bio from Twitter

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Garry Taylor

Audio professional, gamer and daddy bio from Twitter

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Bernard Rodrigue

Software Developer and User Experience Specialist working at Audiokinetic #gameaudio bio from Twitter

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mike caviezel

sorta rad. sorta. bio from Twitter

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Sergio Pimentel

Music and Licensing Director at Nimrod Productions bio from Twitter

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Scott Selfon

Xbox audio guy bio from Twitter

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Alistair Hirst
This person is speaking at this event.
Martin Stig Andersen
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John Byrd

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When

Time 10:00am6:00pm PST

Date Tue 6th March 2012

Where

3010, Moscone Center

Short URL

lanyrd.com/sqhdb

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