Beyond Eliza: Constructing Socially Engaging AI

A session at GDC Game Developers Conference 2012

  • Richard Evans
  • Emily Short

Tuesday 6th March, 2012

10:00am to 11:00am (PST)

One of the frontiers of game AI is building agents that socially engage the player and each other in deep and dynamic ways. Traditional behavior-selection rules do not apply, while hand-scripted solutions do not scale and are often prohibitively brittle. Social and conversational beings require a deeper modeling of interests, drives, emotions, and an awareness of social norms. This lecture will show you architectures from three production games, Storybricks, Prom Week, and a game yet to be announced, that introduce new ways of constructing characters to allow deeper, flexible and more meaningful social engagement with the player.

About the speakers

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Joshua McCoy

Josh McCoy is a Ph.D. student in the Expressive Intelligence Studio at U.C. Santa Cruz.Josh co-leads game design and is the technical design lead for Prom Week. bio from Twitter

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Richard Evans
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Emily Short
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Stéphane Bura

Game & Experience Design Consultant, Theory and Practice, Worldbuilding, Innovation bio from Twitter

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Mike Treanor

I think a lot about, design and do research with videogames at UC Santa Cruz with the Expressive Intelligence Studio. bio from Twitter

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Time 10:00am11:00am PST

Date Tue 6th March 2012


2006, Moscone Center

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