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Beyond Eliza: Constructing Socially Engaging AI

A session at GDC Game Developers Conference 2012

  • Richard Evans
  • Emily Short

Tuesday 6th March, 2012

10:00am to 11:00am (PST)

One of the frontiers of game AI is building agents that socially engage the player and each other in deep and dynamic ways. Traditional behavior-selection rules do not apply, while hand-scripted solutions do not scale and are often prohibitively brittle. Social and conversational beings require a deeper modeling of interests, drives, emotions, and an awareness of social norms. This lecture will show you architectures from three production games, Storybricks, Prom Week, and a game yet to be announced, that introduce new ways of constructing characters to allow deeper, flexible and more meaningful social engagement with the player.

About the speakers

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Joshua McCoy

Josh McCoy is a Ph.D. student in the Expressive Intelligence Studio at U.C. Santa Cruz.Josh co-leads game design and is the technical design lead for Prom Week. bio from Twitter

This person is speaking at this event.
Richard Evans
This person is speaking at this event.
Emily Short
This person is speaking at this event.
Stéphane Bura

Game & Experience Design Consultant, Theory and Practice, Worldbuilding, Innovation bio from Twitter

This person is speaking at this event.
Mike Treanor

I think a lot about, design and do research with videogames at UC Santa Cruz with the Expressive Intelligence Studio. bio from Twitter

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When

Time 10:00am11:00am PST

Date Tue 6th March 2012

Where

2006, Moscone Center

Short URL

lanyrd.com/sqhdg

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