Tuesday 6th March, 2012
10:00am to 6:00pm
Game designers and programmers will leave this workshop with new abstract tools for analyzing and improving their own game designs, a deeper understanding of iterative design and other lessons that emerge from the small group discussions with their peers.
Game Developer/Exec - Looking Glass(System Shock), Valve, Ion Storm Austin, and Paragon Studios (City of Heroes). Co-Founded 3 Gaming Companies. bio from Twitter
Singer/Songwriter/Game Designer in San Francisco, trying to make meaningful things... currently senior game designer at google. (www.jebhavens.com) bio from Twitter
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