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Google Developer Day II (Presented by Google)

A session at GDC Game Developers Conference 2012

Tuesday 6th March, 2012

10:00am to 6:00pm (PST)

Get a peek at the latest technologies Google is developing for games. From scalable servers, to high-performance code and graphics in web browsers, to porting console games to the web, Google’s online technologies can help you better create, distribute, promote and monetize your games.

Join Google engineers for two full days of in-depth technical discussions about tools, technologies, and platforms for game developers -- including Android, Chrome, Google+, Native Client, Cloud services, In-App Payments, YouTube, Adsense, Admob, and more. 10:00am-10:15am WELCOME/INTRODUCTION

10:15am-11:15am 10 THINGS EVERY ANDROID GAME DEVELOPERS SHOULD KNOW
How to make a great game concept into a great Android game. This session details the things that your game should do if you want to get good market reviews, create a strong Android user experience and be considered for featuring. From understanding the Android application lifecycle to guidelines for building marketing assets that help merchandise your game, this session is a must for anyone building Android titles.
PRESENTERS: Dan Galpin, Developer Advocate, Google; Ian Lewis, Developer Advocate, Google

11:30am-12:30pm ENGINEERING DISTRIBUTION FOR YOUR ANDROID GAME How to best code your game against market API's, covering updated best practices around license verification, in-app billing, large file hosting and more.
PRESENTERS: Dan Galpin, Developer Advocate, Google; Trevor Johns, Developer Programs Engineer Android, Google; Ian Lewis, Developer Advocate, Google

12:30pm-1:45pm LUNCH

1:45pm-2:45pm HOW TO BUILD KICK ASS GAMES IN THE CLOUD Learn how to program with a multi-platform Open Source Gaming technology along with Google's Cloud technologies to build games that can run on multiple platforms. PRESENTER: Fred Sauer, Developer Advocate, Google

3:00pm-4:00pm ACCELERATING ANDROID Learn from engineers on the Android team about the development of OpenGL framework acceleration. Understanding SurfaceView, TextureView and SurfaceTexture.
PRESENTERS: Romain Guy, Software Engineer, Google; Chet Haase, Software Engineer, Google; Roman Nurik, Android Developer Advocate, Google

4:00pm-4:30pm BREAK

4:30pm-5:30pm CLICK HERE! MOBILE GAMES AND ADVERTISING REVENUE, A DISCUSSION ON THE FUTURE OF MOBILE ADS IN GAMES Mobile advertising provides an important revenue stream for both independent and large studio mobile game developers. However, the landscape is shifting with an increasing array of technology partners and solutions providers entering the scene. The strategy which works best for Studio A may not work well for Studio B. What's a mobile gaming magnate to do? Join Google's Charles Yim as he leads a panel discussion with executives from top mobile game studios, mobile ad networks and mobile analytics and revenue optimization companies on best practices and the future of mobile advertising in smartphone games.
PRESENTER: Charles Yim, Strategic Partner Development, Google

5:30pm-6:00pm CLOSING

About the speakers

This person is speaking at this event.
Chet Haase

Graphics geek, comedy communicator, Android animator bio from Twitter

This person is speaking at this event.
Charles Yim

Mobile App Partnerships @ Google bio from Twitter

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Trevor Johns

Software engineer, hardware hacker, and lover of adventure. Android Developer Advocate and Engineer @ Google. bio from Twitter

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Ian Lewis
This person is speaking at this event.
Eric Chu
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Dan Galpin
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Romain Guy

Android engineer, photographer, avid reader bio from Twitter

This person is speaking at this event.
Fred Sauer

Developer Advocate for Google App Engine and Google-Web-Toolkit bio from Twitter

This person is speaking at this event.
Roman Nurik

Android Developer Advocate @ Google · UI/Web/Graphic Designer · Maker of Many Pixels bio from Twitter

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When

Time 10:00am6:00pm PST

Date Tue 6th March 2012

Where

2020, Moscone Center

Short URL

lanyrd.com/sqhfd

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