Tuesday 6th March, 2012
10:00am to 6:00pm
Get a peek at the latest technologies Google is developing for games. From scalable servers, to high-performance code and graphics in web browsers, to porting console games to the web, Google’s online technologies can help you better create, distribute, promote and monetize your games.
Join Google engineers for two full days of in-depth technical discussions about tools, technologies, and platforms for game developers -- including Android, Chrome, Google+, Native Client, Cloud services, In-App Payments, YouTube, Adsense, Admob, and more. 10:00am-10:15am WELCOME/INTRODUCTION
10:15am-11:15am 10 THINGS EVERY ANDROID GAME DEVELOPERS SHOULD KNOW
How to make a great game concept into a great Android game. This session details the things that your game should do if you want to get good market reviews, create a strong Android user experience and be considered for featuring. From understanding the Android application lifecycle to guidelines for building marketing assets that help merchandise your game, this session is a must for anyone building Android titles.
PRESENTERS: Dan Galpin, Developer Advocate, Google; Ian Lewis, Developer Advocate, Google
11:30am-12:30pm ENGINEERING DISTRIBUTION FOR YOUR ANDROID GAME How to best code your game against market API's, covering updated best practices around license verification, in-app billing, large file hosting and more.
PRESENTERS: Dan Galpin, Developer Advocate, Google; Trevor Johns, Developer Programs Engineer Android, Google; Ian Lewis, Developer Advocate, Google
1:45pm-2:45pm HOW TO BUILD KICK ASS GAMES IN THE CLOUD Learn how to program with a multi-platform Open Source Gaming technology along with Google's Cloud technologies to build games that can run on multiple platforms. PRESENTER: Fred Sauer, Developer Advocate, Google
3:00pm-4:00pm ACCELERATING ANDROID Learn from engineers on the Android team about the development of OpenGL framework acceleration. Understanding SurfaceView, TextureView and SurfaceTexture.
PRESENTERS: Romain Guy, Software Engineer, Google; Chet Haase, Software Engineer, Google; Roman Nurik, Android Developer Advocate, Google
4:30pm-5:30pm CLICK HERE! MOBILE GAMES AND ADVERTISING REVENUE, A DISCUSSION ON THE FUTURE OF MOBILE ADS IN GAMES Mobile advertising provides an important revenue stream for both independent and large studio mobile game developers. However, the landscape is shifting with an increasing array of technology partners and solutions providers entering the scene. The strategy which works best for Studio A may not work well for Studio B. What's a mobile gaming magnate to do? Join Google's Charles Yim as he leads a panel discussion with executives from top mobile game studios, mobile ad networks and mobile analytics and revenue optimization companies on best practices and the future of mobile advertising in smartphone games.
PRESENTER: Charles Yim, Strategic Partner Development, Google
Software engineer, hardware hacker, and lover of adventure. Android Developer Advocate and Engineer @ Google. bio from Twitter
Android Developer Advocate @ Google · UI/Web/Graphic Designer · Maker of Many Pixels bio from Twitter
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