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Microsoft Developer Day: Entertainment Reimagined

A session at GDC Game Developers Conference 2012

  • Rob Copeland
  • Tim Gill
  • Michael Alyn Miller
  • Martin Sleeman
  • Chris Flaat
  • John Bruno
  • Pete Isensee
  • Chas Boyd
  • Brian Tyler
  • Matt Sandy
  • Dan McLachlan

Tuesday 6th March, 2012

10:00am to 5:30pm (PST)

At this event, Microsoft introduces developers to the future of games and entertainment. With technology deep dives focusing on Xbox LIVE and Windows 8, learn about how you can build great experiences by capitalizing on Microsoft’s vision for connected entertainment. Join us, and seize the opportunity to be in the first wave of games and entertainment applications that unleash the power of Xbox LIVE services across Xbox 360, Windows 8, Windows Phone, and the web.

AGENDA

ROOM 2022, WEST HALL 2ND FLOOR AND ROOM 2024, WEST HALL 2ND FLOOR (COMBINED

10:00-10:10AM- WELCOME AND INTRODUCTION

SPEAKER: Pete Isensee (Principal Program Manager Lead, Advanced Technology Group)

10:10-12:00PM- ENTERTAINMENT REIMAGINED

SPEAKERS: Rob Copeland (Partner Group Program Manager, Windows 8) Pete Isensee (Principal Program Manager Lead, Advanced Technology Group) and John Bruno Principal (Program Manager Lead, Xbox LIVE Services)

In this opening session for the Microsoft Developer Day, we’ll share Microsoft's vision for the future of games and entertainment. Learn the roadmap to building breakthrough entertainment experiences across Xbox 360, Windows, Windows Phone, and the web. We prepare you for the Xbox LIVE and Windows 8 deep dive technical sessions that follow: learn about new Xbox LIVE services that enable new connected experiences along with the design principles and the architectural foundation for Windows 8 Metro style games.

ROOM 2022, WEST HALL 2ND FLOOR

1:00-3:10PM- DEVELOPING A GREAT METRO STYLE GAME FOR WINDOWS 8

SPEAKERS: Chas Boyd (Principal Program Manager, Windows 8) and Matt Sandy (Program Manager, Windows 8)

Windows 8 delivers the opportunity for you to create engaging games that reach the broadest audience, and run across a wide range of devices. In this session, learn the essentials of the new Windows 8 game development and application environment, including the Windows Runtime, CoreWindow, DirectX 11.1, Process Lifetime Management, asynchronous execution, and C++/Cx. We will also demonstrate Visual Studio capabilities for debugging 3-D applications, managing code and basic content types like shaders, textures, and meshes in both design-time and run-time formats. Each key step will be illustrated with code from a Windows 8 SDK sample app such as MarbleMaze or Simple3DGame.

3:20-4:20PM- DEVELOPING METRO STYLE GAMES ON THE FULL RANGE OF WINDOWS 8 DEVICES

SPEAKER: Dan McLachlan (Principal Program Manager Lead, Windows 8)

Windows 8 runs on the broadest range of form factors, from super-light, low-power tablet devices to high-end gaming rigs with 3D displays. This session teaches you essential techniques for getting the most out of the GPU across the full range of form factors. This is a must-attend session for developers who want to reach the broadest possible market for their games.

4:30-5:30PM- XBOX LIVE ON WINDOWS 8 DEEP DIVE

SPEAKER: Brian Tyler (Principal Development Lead, Xbox LIVE Services)

Xbox LIVE on Windows 8 provides a rich and robust set of APIs that enable game developers to accelerate the integration of Xbox LIVE services. This session is for developers who want to understand how we've taken advantage of the new Windows Runtime model to provide quick and easy access to Xbox LIVE services such as profile, achievements and leaderboards as well as value added scenarios, such as offline support, authentication and Windows integration. We dive into the code and design to ensure you walk away with the knowledge you need to quickly enable your Metro style games with Xbox LIVE.

ROOM 2024, WEST HALL 2ND FLOOR

1:00-2:00PM- XBOX LIVE SERVICES – ENTERTAINMENT POWERED BY THE CLOUD

SPEAKERS: Martin Sleeman (Senior Program Manager, Xbox LIVE Services and Ferdinand Schober, Advanced Technology Group)

This talk describes how developers can create compelling entertainment experiences on any device using Xbox LIVE Services by way of our new RESTful APIs. Learn how your application can obtain secure access to our service, make HTTPS API calls from a variety of clients, as well as how to use the expansive set of Xbox LIVE services, including some new services, to keep your customers engaged with your experiences. This session provides you with a broad understanding of Xbox LIVE from a platform perspective, as well as insights into the API roadmap.

2:10-3:10PM- GAME DATA ANYWHERE USING XBOX LIVE CLOUD STORAGE

SPEAKER: Michael Alyn Miller (Principal Software Development Engineer, Xbox LIVE Services)

With gaming capabilities spreading rapidly across devices, there is an ever-increasing need to have service-based data sharing support. With our new scalable and flexible title storage service, developers enjoy the ability to persist user and game-specific data to the Xbox LIVE cloud! Come learn how to leverage these new RESTful APIs to enable cloud-based data storage and sharing for your cross-device game titles.

3:20-4:20PM- ASYNCHRONOUS GAMING WITH XBOX LIVE SERVICES

SPEAKERS: Tim Gill (Principal Architect, Xbox LIVE Services) and Jeff Braunstein (Senior Program Manager, Xbox LIVE Services)

Multiplayer features make a game more fun, and are the driving force behind many successful games today. Cross-device gameplay provides publishers with a unique opportunity to delight players on any device, at any time, wherever they are. But how can a game have compelling multiplayer experiences when a player may be interrupted at any time by a phone call or a business meeting? With Asynchronous Gaming! Learn how you can use Xbox LIVE Services to create the best possible end-to-end asynchronous gaming experience on a single device or across multiple devices!

4:30-5:30PM- CONNECTING XBOX LIVE WEB GAMES WITH XBOX LIVE SERVICES

SPEAKER: Chris Flaat (Principal Development Lead, Xbox LIVE Services)

If you’re not building games for the web, you’re not capitalizing a captive audience. Web games are an easy way to reach millions and millions of eyeballs and integrating Xbox LIVE services keeps customers engaged and allows them to truly play anywhere at any time. Learn how your web games can be even better with Xbox LIVE Achievements, Title Managed Storage, Multiplayer Services and more!

TAKEAWAY: Develop: Build Metro style games and entertainment applications today for Windows 8 and Xbox LIVE, and learn how to deliver your experiences and content to hundreds of millions of Windows customers. Connect: Learn about new Xbox LIVE services that enable breakthrough Xbox LIVE entertainment experiences across devices and the web. Succeed: Learn about new opportunities to reach more customers than ever before through Xbox LIVE on Microsoft’s entertainment platforms.

INTENDED AUDIENCE: The primary audience for this Developer Day is professional developers who build games and entertainment applications for Xbox 360 and Kinect, Windows 8, Windows Phone, and the web. Developers will learn about the new Windows 8 Metro style application platform and new Xbox LIVE services that deliver breakthrough entertainment experiences across all of Microsoft’s entertainment platforms.

About the speakers

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Rob Copeland
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Tim Gill
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Michael Alyn Miller
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Martin Sleeman
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Chris Flaat
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John Bruno
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Pete Isensee
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Chas Boyd
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Brian Tyler
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Matt Sandy
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Dan McLachlan

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When

Time 10:00am5:30pm PST

Date Tue 6th March 2012

Short URL

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