Gaming in the Cloud

A session at Google I/O 2012

Thursday 28th June, 2012

1:15pm to 2:15pm (PST)

Many games developers are finding the easy development and deployment experience of Google App Engine ideal for building cloud based state-storage, matching making services and collaborations services. When you have a hit game, the last thing you want to do is worry about your server provisioning. App Engine has an always-free tier to get you started and then scales seamlessly to any size of usage. Game developers also use Google Cloud Storage to easily store and quickly deliver media files to clients around the world.

About the speaker

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Fred Sauer

Developer Advocate for Google App Engine and Google-Web-Toolkit bio from Twitter

Next session in Room 3

2:45pm Native Client LIVE by Noel Allen and Colton McAnlis

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When

Time 1:15pm2:15pm PST

Date Thu 28th June 2012

Where

Room 3, Moscone Center

Short URL

lanyrd.com/swczh

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