Sorry about this, we are in read only mode. You can browse the site as normal but you won't be able to sign in or make changes.
Covering the pitfalls found so far in a very early-stage online multiplayer game written using Canvas, WebGL and NodeJS.
Integration Specialist and Game Developer
Added 6 years ago
to add slides, notes or videos to this session
23rd July 2012
Tweet about this session
Date Mon 23rd July 2012
View the schedule
Report an issue with this session
Follow @lanyrd on Twitter.
Lanyrd on Facebook
+ Cookies · Email us