In a few years' time, it will be impossible to study the history of home computers: the cassette tapes are physically disintegrating, the hardware is dying, and the software is encumbered by software "protection". This talk outlines the issues of digital archeology, the methods necessary to preserve our computing legacy, and how emulation can help with this endeavour.
Steven Goodwin is a veteran developer in the games industry with over eighteen years of experience across platforms as diverse as consoles, mobile, PC, and Facebook. As an international speaker and author he has written three industry-standard textbooks and over 50 articles. Previously the software architect behind many Playfish games, Steven is now Head of Interactive Development at a start-up in London. His interests outside of computers, also involve computers! www.spectrum30.com
Sign in to add slides, notes or videos to this session