Sessions at HTML5 DevUp by Ideateca about JavaScript on Friday 27th April

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  • Excessive Enhancement - taking care of the web

    by Phil Hawksworth

    Are we being seduced by the animation and rich UI capabilities of modern browsers at the expense of the underlying platform of the Web?
    The Web has entered a new phase in its evolution: The proliferation of a JavaScript enabled audience with increased processing grunt in their devices, better and more ambitious JavaScript developers, and users with an appetite for sophisticated experiences, all seem to be helping to move the web in a rich and exciting direction.

    Good developers understand about graceful degradation, progressive enhancement, unobtrusive JavaScript and the like, so why are we seeing big companies building web offerings with little apparent thought for their impact on the Web?

    We’ll explore this by looking at what the Web was, is now, and might become. We’ll look at examples of exciting user interfaces and sophisticated interactions. We’ll also examine some emerging techniques for providing rich user interactions without hurting the web or killing kittens.

    At 10:00am to 10:45am, Friday 27th April

  • HTML5 Responsive Developer

    by Javi Jiménez Villar

    Making the most of the current HTML5 features, using semantics < markup/ >, not being a JavaScript cowboy, understanding that mobile and desktop are not the same, supporting Open Source, not always using libraries, knowing that CSS3 + LESS + OCCSS = WIN

    This workshop is divided into 3 parts:

    1. HTML5: make the most of the current features to make your app as efficient as possible (save battery life, cache control….)
    2. OCSS: Organizing CSS (and how Facebook saved 19% of bandwidth)
    3. JavaScript: Cowboys became extinct centuries ago.

    At 3:25pm to 4:15pm, Friday 27th April

  • Mandreel: Cross compiling with Javascript

    by Miguel Ángel Pastor

    La guerra de navegadores ha llevado a la creación de motores Javascript más rápidos, añadiendo capacidad 3D y audio y permitiendo que juegos para iOS puedan funcionar sin ningún plug-in. Miguel expondrá los retos que afrontó con la portabilidad de juegos iOS a HTML5 mediante el uso de la tecnología Mandreel.

    At 5:30pm to 6:00pm, Friday 27th April