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Rhythm and Flow

A session at IA Summit 2012

Most interactions have an underlying rhythm. For example, an application may ask you to scan a list of items, then click one, leading to another list to scan and click. Scan, click, scan, click. You can get into a groove. Systems increasingly have rhythm too: animated transitions, hover responses, and digital physics. Static is so last year. But sometimes it's wise to break rhythm. And besides, rhythm alone isn't enough. The best experiences induce a state of "flow," during which users get into such a groove that mechanics disappear, time falls away, and the experience itself becomes intrinsically rewarding. (Wouldn't that be awesome?) Designers own rhythm. Yet our work practice lacks appropriate tools and vocabulary. How do you portray a groove in a wireframe or PowerPoint deck? Examples from other fields can help. We'll see how it's done in animation and movies, game systems, music and choreography.

About the speaker

This person is speaking at this event.
Peter Stahl

Oboist, political analyst, UI designer, Giants fan bio from Twitter

Next session in Empire I

1:45pm Driving a Multichannel Experience from a Single Message by Margot Bloomstein

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When

Time 11:30am12:15pm CST

Date Fri 23rd March 2012

Where

Empire I, Hyatt Regency New Orleans

Session Hash Tag

#RhythmAndFlow

Short URL

lanyrd.com/sqkqx

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