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Interaction12 Redux Nederland schedule

Friday 18th May 2012

  • "How was it for you?" — conference recap

    by Nico Druif and Aaron Houssian

    Nico Druif and Aaron Houssian take you along on their personal Interaction12 trip. They'll tell you the stuff they found most useful, interesting and inspiring, giving you key learning points along the way.

    At 1:30pm to 2:00pm, Friday 18th May

    Coverage slide deck

  • Aristotle’s Storytelling Framework for the web

    by Jeroen van Geel

    Storytelling is a very powerful way of bringing a message across. When done right it’s a way of engaging the audience and guiding them into the world you create. Now it’s time to turn this knowledge into something we as designers can use to create engaging websites. Jeroen van Geel repeats his Interaction12 speech for us at the Redux event.

    At 2:00pm to 2:45pm, Friday 18th May

    Coverage slide deck

  • Designing Play for Pigs and Humans

    by Irene van Peer

    Both pigs and humans have a reputation for being intelligent. Despite this, it seems neither pigs nor humans are able to exercise their cognitive abilities to the fullest in their modern environments. In this session, Irene van Peer, one of the designers, introduces an ongoing project in which play is introduced in the farm pen.

    At 2:45pm to 3:00pm, Friday 18th May

    Coverage video

  • Rage against the machine?

    Dr. Genevieve Bell takes us on a wide-ranging journey - touching on Excalibur, the Luddites, The Turing Test, Cyberdyne and much more - in the closing keynote for Interaction12. During Interaction12 Redux, we screen the keynote video.

    At 3:30pm to 4:15pm, Friday 18th May

    Coverage video

  • Imagination and Identity

    by Tom O'Rahilly

    The leprechaun was a somewhat neglected character in Irish Mythology, although many people know something about him, to date there was not much background material available to the public. The National Leprechaun Museum is designed to be a fun and engaging way to access the folklore and mythology of Ireland. Tom O'Rahilly, director of the museum, repeats his Interaction12 presentation, exploring how the museum is designed to help people imagine the otherworld — adapting to user experiences in a realtime environment.

    At 4:15pm to 5:00pm, Friday 18th May

  • Drinks & Discussion

    Building on the strong ties a lot of interaction designers made in Dublin, and expanding them to more people. From 17:00, the bar is open for just that, a beer and a lively discussion.

    At 5:00pm to 6:00pm, Friday 18th May

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