Nico Druif and Aaron Houssian take you along on their personal Interaction12 trip. They'll tell you the stuff they found most useful, interesting and inspiring, giving you key learning points along the way.
Storytelling is a very powerful way of bringing a message across. When done right it’s a way of engaging the audience and guiding them into the world you create. Now it’s time to turn this knowledge into something we as designers can use to create engaging websites. Jeroen van Geel repeats his Interaction12 speech for us at the Redux event.
Both pigs and humans have a reputation for being intelligent. Despite this, it seems neither pigs nor humans are able to exercise their cognitive abilities to the fullest in their modern environments. In this session, Irene van Peer, one of the designers, introduces an ongoing project in which play is introduced in the farm pen.
Dr. Genevieve Bell takes us on a wide-ranging journey - touching on Excalibur, the Luddites, The Turing Test, Cyberdyne and much more - in the closing keynote for Interaction12. During Interaction12 Redux, we screen the keynote video.
The leprechaun was a somewhat neglected character in Irish Mythology, although many people know something about him, to date there was not much background material available to the public. The National Leprechaun Museum is designed to be a fun and engaging way to access the folklore and mythology of Ireland. Tom O'Rahilly, director of the museum, repeats his Interaction12 presentation, exploring how the museum is designed to help people imagine the otherworld — adapting to user experiences in a realtime environment.
Building on the strong ties a lot of interaction designers made in Dublin, and expanding them to more people. From 17:00, the bar is open for just that, a beer and a lively discussion.
18th May 2012