Sessions at Interaction12 about User Experience on Saturday 4th February

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  • Ethnographic Animation: Using 3D animation as a UX tool for business and education

    by Kate Ertmann

    Have great research insights and are looking for a visual way to share them? Ethnographic animation is a business tool for your product, design or technology. Learn how animation can be leveraged as a key strategy in communicating human-centered research to decision makers, venture capitalists and customers.

    At 11:05am to 11:50am, Saturday 4th February

    In Liffey 1, The Convention Centre Dublin CCD

    Coverage video

  • UX and the Human Spirit: Three Stories of Connection

    by Elizabeth Buie

    The human spirit is the part of us that feels a sense of deep connection with something larger than ourselves — whether it be nature, a deity or other being, a group of people, a cause, or the Universe. Our use of technology may foster such a sense of connection — or work to its detriment. I will tell three stories from my own experience, two as a user of technology and one as a professional doing UX work. I will invite the audience to share their own stories with me afterwards.

    UX is work of the human spirit.

    At 1:55pm to 2:05pm, Saturday 4th February

    In Liffey 1, The Convention Centre Dublin CCD

    Coverage video

  • User experience is important but it's not everything: Designing for physical versus digital products

    by Chui Chui Tan

    When clients approach us to help them design a digital product (a website or an application) considering user experience, we make recommendations which match the best both user and business requirements.

    Unlike in the digital world, designing a physical product is no longer just about coming out with an interface which is easy to use, or finding the right balance between users and business needs. It gets more complicated than that. It involves other areas such as ergonomics, safety and packaging. You will also ought to work around various constraints and production considerations to achieve a good user experience as well as to optimise its gross margin return of investment. You no longer work solely with designers, developers and business analysts. The decision will have be made involving electronic and software engineers as well as the production team.

    A product could have the most distinctive aesthetic, with the most ergonomic design and provides the best user experience. However, if it is hard to be manufactured, expensive to run or difficult to be serviced, it cannot be considered as a good product.

    Furthermore it is much harder to do an update patch on a physical object than a digital product if you find something is wrong after they are in the production line or out in the market. This presentation discusses the elements that should be taken into consideration when designing for a physical product and how to get the right people involve at the right stage in the design process.

    At 2:40pm to 3:25pm, Saturday 4th February

    In Liffey 1, The Convention Centre Dublin CCD