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Sculpture is often concerned with mapping the human body and locating it in relation to the world. Sculptors create objects that are meant to be seen, felt, walked around and directly experienced. Interaction designers, too, are concerned with creating and defining experiences for their audience to directly engage in. Why not see what the one can contribute to the other? Are there things to be learned from sculpture that can be applied to interaction design?
Through ethnographic observations, conversations with sculptors and sculpture aficionados, and an extensive literature review on art history, theory and criticism I have endeavored to answer those questions. Over time, I have identified six aspects of sculpture that are applicable to interaction design: context, multiple viewpoints, bodily empathy, physical parts, multi-sensory engagement and form. During the talk, I will introduce these aspects and use them to critically examine existing interactive artifacts and suggest ways to use them as design lenses.
1st–4th February 2012