Mobile Prototyping Essentials

A session at Interaction12

Wednesday 1st February, 2012

9:00am to 12:30pm (DMT)

We’ve heard it all before… prototype, prototype, prototype! It’s a standard step in almost any design process — but often the first step skipped in time and budget constrained projects. Although prototyping is considered a luxury for many PC-based experiences, it is an absolutely essential part of creating compelling tablet and mobile experiences.

This workshop will outline why prototyping is an essential part of the emerging world of tablet and mobile experience design. You’ll learn the underlying design principles and design conventions of Natural User Interfaces (NUIs), animated transitions and the interaction design language that is emerging as touchscreen devices become commonplace. You’ll also learn how and why to cultivate the two most important skills necessary for creating compelling tablet and mobile experiences: a curiosity for context and ruthless editing.

Finally, you’ll learn a wide variety of hands-on prototyping methods that can be applied to your design process. You’ll receive tactical, hands-on instruction for how to storyboard concepts and screens, sketch transitions, and turn your ideas into high-fidelity on-device prototypes with speed and confidence.

The workshop will cover:
Natural user interfaces (Activity: Translating GUI to a NUI)
Fostering new skills such as ruthless editing, a curiosity for context, learning the language of transition (Activity: identifying and sketching transitions)
Tablet/mobile prototyping methods including storyboarding, low-fidelity prototyping and high-fidelity prototyping (Activity: identifying and sketching transitions)
Participants will:

Understand the design principles and conventions for Natural User Interfaces.
Understand why a curiosity for context and ruthless editing are important to tablet and mobile UX design
Learn how to cultivate these skills
Be exposed to the language of interface transitions: what they are, when to use them and how to sketch them
Experience three prototyping methods: when they should be used and the questions they should help answer

This is a workshop aimed at designers, developers, and UX professionals keen to transition from desktop to mobile and tablet experiences.

About the speaker

This person is speaking at this event.
Rachel Hinman

Senior Research Scientist at Nokia Research Lab. Author of upcoming Rosenfeld Media book - The Mobile Frontier: A Guide for Designing Mobile Experiences bio from Twitter

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Ireland Ireland, Dublin

1st4th February 2012

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Time 9:00am12:30pm DMT

Date Wed 1st February 2012

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