•  

Sculpted! Using Sculpture as a Design Lens

A session at Interaction12

Friday 3rd February, 2012

2:00pm to 2:10pm (DMT)

Sculpture is often concerned with mapping the human body and locating it in relation to the world. Sculptors create objects that are meant to be seen, felt, walked around and directly experienced. Interaction designers, too, are concerned with creating and defining experiences for their audience to directly engage in. Why not see what the one can contribute to the other? Are there things to be learned from sculpture that can be applied to interaction design?

Through ethnographic observations, conversations with sculptors and sculpture aficionados, and an extensive literature review on art history, theory and criticism I have endeavored to answer those questions. Over time, I have identified six aspects of sculpture that are applicable to interaction design: context, multiple viewpoints, bodily empathy, physical parts, multi-sensory engagement and form. During the talk, I will introduce these aspects and use them to critically examine existing interactive artifacts and suggest ways to use them as design lenses.

About the speaker

This person is speaking at this event.
Rachel

I tweet once a year. bio from Twitter

Next session in Liffey B

2:15pm Your Users are Hobbits: How classic quests can inform your next design by Abi Jones

Coverage of this session

Sign in to add slides, notes or videos to this session

Interaction12

Ireland Ireland, Dublin

1st4th February 2012

Tell your friends!

When

Time 2:00pm2:10pm DMT

Date Fri 3rd February 2012

Short URL

lanyrd.com/spcqw

Official event site

interaction12.ixda.org

View the schedule

Share

Topics

See something wrong?

Report an issue with this session