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by Michi Tyson
An homage to the "Make your own adventure" books of my (and maybe your!) youth, this is an informal group game exploring and discovering different approaches to agile implementation and transformation!
For both "Agile Newbies" as well as "Seasoned Agilistas" we will race each other to navigate our "agile project maze" as effectively and efficiently as possible - all the while watching our project schedule and credibility!
Practical ways that you can incorporate UX techniques into your development and design to increase shared understanding, and gain ideas from all members of a team.
We will be looking at a Melbourne cinema’s website and trying to improve its usefulness for its users.
by Lynne Cazaly
The Visual Revolution is here folks!
Learn how successful collaborators and project teams use visuals to
- capture their thinking
- convey ideas and
- create compelling futures.
After a speed-sketch thinking session (i.e. play time drawing stuff!) it will be all about how to bring visuals to the table to help teams get thinking, get going and get things done.
The core premise of Design Thinking is that the problem with most design is that it answers the wrong problem. It issues the challenge that we need to stop thinking we know the answer before we know what the question is.
This session will begin with a couple of examples of design thinking at work before putting my favourite design thinking tool into practice by giving participants a chance to try their hands at putting together an empathy map.
27th July 2012