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This workshop organized by Nicolas Nova, Anab Jain and Justin Pickard (Superflux) will be devoted to exploring near future scenarios. Although the topic of the workshop will be unveiled during Lift12 (it's a surprise workshop!), the approach we will adopt consist in combining our expertise in trend monitoring, foresight research, design thinking and fast prototyping to organize futurescaping activities.
The workshop will involve explore near future narratives based on evidences that participants find in the city
Participants will be using their making skills to create props and stories!
Legal frameworks around the world set many rules to protect the privacy of citizens (and sometimes corporate entities as well). Many principles apply to the treatment of personal data; specific requirements cover transnational flows of different types of data. Cloud computing strategies need to carefully address and integrate the constraints imposed by sometimes conflicting legal regimes.
This workshop will rely on case studies and actual contractual provisions to highlight the core legal principles of data processing in a cloud environment, with a focus on compliance and best practices, in particular regarding data integrity, proper notice and consent, content removal, and liability.
The workshop will be delivered by lawyers active in the field of crossborder data protection and cloud computing strategies, who regularly draft and negotiate complex data protection agreements for clients in Switzerland and abroad.
Social Media has been a hot topic for the last few years, as sites like Twitter and Facebook gained millions of fans and changed the way we use the internet. Early in this trend, forward looking businesses experimented in these new channels, working to understand how they could best be used to drive business value. In 2011, the results of those experiments led many companies and start-ups to a more mature and business-focused view of social media - using analytics and new forms of customer experience to drive measurable outcomes. This session will look at social media trends as they are today and describe new ways of approaching social media, using examples and best practices from several industries. We will show how social can radically change the ways in which you interact with customers, and the technologies and approaches that make that possible.
Call it collaborative consumption, Peer to Peer platforms or sharing economy the idea behind these terms is always the same: the way we consume is changing. After having changed how we share information, how we collaborate or how we connect online between people, the social web is changing how we connect offline.
Collaborative consumptions models are not really new, actually they are quite old, but Internet, Mobile and Social platforms can be used as platforms to go back to these models. Big names such as Airbnb allowing you to rent people places, Comuto or Buzcar for car-sharing, Vayable to have experiences made by local people, Taskrabbit or Zaarly to get something done by someone else etc. The list of such services is already long and keeps growing http://www.collaborativeconsumpt....
This workshop has two main objectives:
- let you discover the wonderful world of sharing economy, the different services and how you can change the way you consume using these new platforms
- identify new opportunities for new services, or industries that will or could be changed by new models.
About me => http://www.linkedin.com/in/cgiorgi
I'm an entrepreneur working on a new collaborative consumption platform. Previously Marketing Director at Goojet/Scoop.it and Director Europe at Seesmic, I am blogging since 2005 about new web and marketing trends (Techcrunch France co-editor during 1.5 years) and a regular conference speaker, moderator or organizer (part of LeWeb organization team). I'm also a teacher at different schools in France.
Beyond Data Lab started as a collaboration between Baltan Laboratories and Kitchen Budapest. We brought our different working methodologies and networks together in a series of two workshops in 2011 in which Dutch and Hungarian artists and designers explored new ways of embodying digital data. The first workshop took place at Kitchen Budapest from 27 September to 1 October. The best concepts from this workshop week were selected to be developed further into physical interfaces and experiences presented in the form of an open lab during Dutch Design Week in Eindhoven from 22-30 October. Documentation of these workshops can be found here: http://beyondata.kibu.hu
Beyond Data Lab at Lift12 aims to find new ways of understanding data. We want to go beyond visualization by creating tangible interfaces through which people can get in touch with data. We emphasise the existence and importance of such terms as data physicalisation, data embodiment and datacrafting. Our exploration specifically focuses on different data sources as material to design, transform and learn from. With our workshop at Lift12 we would like to extend our interest and further explore this theme together with the conference participants. We are eager to share our methodology in a clearly different context, confront the above mentioned terms with new territories and learn what people (participants) think about them. We expect new directions to unfold through possible actions, concepts, and rapid prototyping in the framework of the workshop.
We will apply an adjusted, concentrated version of the Beyond Data Lab process that will reflect a number of themes touched upon at Lift12. Physical artifacts from the previous workshops will act as triggers for discussion and further development.
During last year successful workshop. we explored how books could be thought, represented and browsed as cities. We continued working on this concept/metaphor during the year and are about to launch a new iPad application based on this idea. In this app, books are modelized as cities, more or less developed depending on social contributions by readers.
This year we want to push this idea one step further.
In the first part of the workshop we will present and discuss the creation process that has lead to this iPad application.
In the second part we will criticize this first production and explore in small groups how the metaphor can be pushed on step further by developing signage usage, dedicated neighbourhoods, urban services (guides, tours, etc.) and other urbanistic concepts that can have their relevance in the world of books.
This workshop targets all actors of the book industry ecosystem - authors, publishers, distributor, vendors - and also designers, curators, typographer, library manager or pedagogic material developers, interested in looking for new approaches to technology driven visions in the effervescent book industry.
This workshop will be held by Frédéric Kaplan and Laurent Bolli, from bookapp.com
by Alexander Fritsch
Alexander Fritsch is a senior principal (expert partner) with Accenture leading the Enterprise Analytics Team for the DACH region. He has more than 16 years experience in Analytics focusing primarily on Customer, Marketing and Sales across industries. Prior to Accenture Alexander Fritsch worked for CFI Group, an international management consultancy in the field of behavioral modeling and customer loyalty management. He holds a Masters of International Economics and Business Administration from the University of Lund, Sweden.
Introduction Session: Focus on analytics und leverage of Social Media:
Social Media enables direct contact to customers for many organizations that did not have that opportunity before. They also add another channel for all others increasing complexity to the already large number of channels to manage. The radical change that comes out of this forces organizations not only to adopt to new tools but also to learn new techniques in order to cope with the information flow. Mainly three types of information needs to be considered; monitoring buzz and sentiment, listening to derive customer preferences for further product/service development and engaging into the conversations to drive specific outcomes. This session will focus on the analytical aspects of managing, reporting, analyzing and using social media data.
by Jonathan Landais and Patrick Vincent
You will live the experience of a participative workshop we designed to provide innovating service with and for Seniors.
In participative design process, the organizers want the stakeholders to examine deeper as possible their feelings, their needs, their habits. Thanks to tools as simple illusions we will follow an emotional way to explore potential needs. How well does an onirique experience reveal true needs and help us to imagine innovative solutions?
The Erasme centre:
Erasme is a french living lab, 100% public founded, run by a local authority Rhône Department. Our goal is to design innovative uses of digital technologies for public administrations with a focus on educational, cultural issues and also on ageing problems. Erasme is connected to the Rhone high speed data network, it also run a datacenter for local administrations. 12 people are working at Erasme. with various skills in development and technologies like Internet of things, natural user interfaces, web2.0 but also in user centric design and project management. In 10 years we have built a strong network of experimentating end users.
by Matthias Günter
The idea of the workshop is to discuss the success factors of crowd financing:
Different existing solutions will be shown as an introduction and inspiration. Then it will be studied, how to improve them and we will complete/refined the success factors.
by Roger Kirby
It's about shopping. New mobile and web technologies are promising to guide me to the best deals and to anticipate my every need, resulting in the best service possible based on my individual preferences and behavior.
Will it really be this way in ten years?
There are other forces at work beyond the drive to provide the most convenient and profitable retail experience. Think about the economy. What happens if I have less money in my wallet than I do now? What if I protect my identity more than I do today? And what if I come under pressure to purchase less and trade more?
Together we will create alternative scenarios for the future of retail and the digital technologies behind it. Our goal will be to come up with innovative ideas that benefit both consumers and retailers in a future of economic and ecological challenges. I hope you'll be inspired to create digital technologies that improve how we purchase and use goods and services.
For the past several years I have been conducting collaborative innovation projects with major corporations in Switzerland for Swisscom. I am now a member of Swisscom's recently created Foresight team. Our job is to look ahead into a turbulent future and find new applications for information- and communication technologies that benefit businesses and consumers.
New World, New Leadership? We perceive well the changes to come with the emergence of the digital world in terms of society, politics, environment, etc. But what about the impacts of the digital world on the corporate world? How different are the perspectives today in terms of Business or of Corporate Leadership? What are the characteristics of the new system? How is it linked to Complexity and Systemics?
The workshop will explore this new domain. We will make a journey together in the new digital landscape and see how different the perspectives are in terms of making business and managing people. Participants will be given some key concrete elements to adapt and to understand better the new environment. They will choose to deepen what interests them the most. Their work and feedback will contribute to designing the new face of leadership in a digital world.
At the crossroads between technological innovation, economic mutations and social transformations, lie the next disruptions that you simply cannot afford to ignore: Transformative opportunities, Really hard questions, Discontinuities and Tipping points. During this workshop, we will try to identify a few possible disruptions and what they could mean for all of us.
No crystal ball is required, nor provided: What we'll do is build up on previous and ongoing collective thinking, initiated by Fing in France (in French - English translation in process), and begin including the Lift community in this process.
19 initial scenarios (French version, English version to be published soon) will be submitted to the workshop participants ahead of time. Out of these, you will select 4-5 stories, to be torn down / rewritten / continued / evaluated / and translated into concrete action.
The results will be published online. They will be open for sharing and comments. And they will initiate an ongoing collaborative process of creative foresight from one Lift to the next.
DIGITAL SENTIENT MAPPING – "Le géographe est trop important pour flâner" // "The geographer is too important to stroll" said the geographer to the little prince. Ever since "we are inhabiting at the same time the space and its representation", the flâneur has become the geographer. Sentient mapping is nowadays much in fashion and offers many more personal rewards than just finding one's way through navigation. This workshop explores how a sentient map is different than a traditional map and questions content and platforms of such tools.
1_ what interactivity elements does your workshop offer?
Explore creatively digital sentient mapping.
2_ what is the take-away for the participants?
A sense of how the digital has disrupted mapping... and the yet to be explored opportunities by extending maps beyond the traditional analytical / scientific / quantitative approach to the qualitative / art world that was actually part of mapping in its early stage but disappeared since the century of the enlightenment.
Link to the open Google document: https://docs.google.com/document....
Remember Egypt? How about the OCCUPY movement? Haiti Earthquake? Social media has been there, not only as a detonator of specific actions, but as a main character in stories that unravel throughout the world.
Now imagine having the tools to better understand where the conversations are going and who the real leaders are.
Our workshop deals with turning talk into action, with proven techniques to mobilize citizens around a common cause, based on actual experiences (lobbying, breast cancer crusade, humanitarian hurricane relief, calls to action). An overview of these projects was presented at Tech@State Citizenship 2.0 Conference hosted by World Bank and the State Department (US) and at TechCamp (Personal Democracy Forum in Chile). Now we incorporate the use of KPIs to further develop strategies to enhance civic participation.
This is a hands-on activity where participants can interact with Ondore7, measuring sentiment in digital conversations, regarding specific topics and identifying key opinion leaders and influencers.
Participants will have a better understanding on how to detonate conversations that lead to specific actions.
Who are we?
Fernando Luege CEO, Ondore: http://mx.linkedin.com/in/luege
One of Mexico's top tech entrepreneurs. Developed Ondore7, a platform that allows for digital reputation management through artificial intelligence and data mining.
Eva Sander Chief Strategist, Ondore: http://mx.linkedin.com/in/evasander
User experience and crossmedia communications strategist, enhancing civic participation to create a better world
by John Horniblow
Expect part "provocative", part "case study" and part "brainstorming" session touching on new forms of documentary, storytelling, journalism and PR ( transmedia storytelling ) ; connection and geo location technologies in developing communications programs in post conflict and crises zones.
The rise of cloud-based music services, combined with streaming and radio automation services, now mean that anyone can be a DJ with all of the required elements existing in the cloud. This enables new venues and methods for creating radio, as well as further lowering the barriers to internet broadcasting. We'll check out a few of these tools and try our hands at DJing in the cloud.
A workshop with Mathieu Castelli (C4M).
Location-based games now exist for quite ten years. They have always been a creative platform to test innovative propositions (beyond gaming) based on geopositioning.
The game mechanics in this field is stable now with treasure hunt, geocaching and people tracking. Interestingly, the evolution of these platforms is quite slow; mostly because it is difficult to tune the game component properly. Beyond contextual issues (the city you’re in, its architecture), the experience is very much dependent on details such as the number of participants at a given time, the reactivity of the game or the accuracy of geopositioning.
This workshop will look at this in a very “hands-on” way as we will test different game mechanics with a prototype. It is aimed at participants, interaction designers, web and mobile app developers and game designers interested in testing ideas about the user experience of location-based applications.
Activity: The session will consist in a series of group activity based on Meatspace Invasion, a location-based game recently developed by C4M and Mekensleep. After a quick introduction about these, we will form groups who will test different combinations of game parameters. We will then go on the field in Geneva to test these scenarios and regroup after the game session to debrief the outcomes.
by Christian Miccio
About myself: I've been a product manager for 5 years at Google, and before that an early joiner at Shazam. I built a multitude of products, features, and more for various markets worldwide. My passion is in products that have a strong value proposition, slick and minimalistic interfaces, great experiences, and that generally make sense. Hence, I try to talk about product development and improvement regularly.
Adding features is easy. Taking them out is hard. A lot of time and words have been spent talking about feature proliferation, feature creep, and so on. Everyone has an example (or 10!) of things that are over-complicate and are an annoyance to use, that they would like to change or even get rid of if they could.
Designing the core use case is not trivial, and I propose to walk through a process to simplify an existing product through a very practical and pragmatic approach. We'll see how constraints prevent us from simply jumping ahead and kicking everything out. We'll discover what the original designers had in mind, and retrace their steps.
There will be 3 steps to this workshop:
1. I'll open up a suggestion list for people who signed up to propose products they care about and that they'd like to see simplified
2. After we collected ideas in the previous step, I'll open up voting on all the ideas
3. At Lift12 itself, we'll tackle the product that got the most votes, and walk through feature redesign/simplification over the course of the workshop
The format of the session at Lift will be that of a brainstorm, resulting in actionable items and UX mocks as if we were about to start implementing the changes we want.
This workshop will have the following purposes:
- Show the participants an alternate way to define requirements (User Stories instead of Specs document)
- Give them an insight into agile methodologies
- Introduce the participants to the importance of requirement's priorization
- Show them how cool and easy it is to build a web product when applying agile! ;)
To achieve these goals, the session will be organized in different steps :
- Introduction to web product development
- Let's build a product : Lift Mobile Website
-- Target group definition
-- User Story writing in teams
-- Merging user stories
-- Assign business values to the User Stories
-- Assign complexity values (Story Points) to the User Stories
- Priorization of the Product Backlog
What we want do together is then:
- A prioritized product backlog using a concrete example (= agile specifications)
- Live agile methods by doing it on a concrete product about something that the attendees love (Lift)
- Have fun!
by Jean-Henry Morin
several questions concerning the existing educational systems need to be raised, and the traditional answers may not apply.
Therefore, the purpose of this workshop is to bring together educators, researchers, students, professionals and interested citizens to co-creatively and openly explore this issue, trying to re-think out of the box, to figure out what higher education could be in a not so distant future given the above transformations.
Moreover, if any of the ideas expressed by the following experts inspire you (definitely not a complete list) :
- Prof. Sugata Mitra on the Future of Universities:
- Sir Ken Robinson, Ken Robinson Says Schools Kill Creativity, 2006
seminal talk, http://www.ted.com/talks/ken_rob...
- Sir Ken Robinson, Bring on the learning revolution!,
- Sir Ken Robinson and RSA Animate, Changing Education Paradigms,
- MindShift, KQED, School Day of the Future,
- Marcel Kampman, Reinventing School, Project Dream School :
- Denis de Rougemont, 1929 essay (revisited in 1971), The Misdeeds of
Public Education (Les méfaits de l'instruction publique)
- Frog Design Blog, No Right Brain Left Behind, Design Mind,
- Michel Serres, Eduquer au XXIe siècle, LeMonde.fr, 5 mars 2011,
or if you want to bring your own contribution to the subject, come join us!
As a thought provoking set of initial questions and challenges for the future, here are some we plan to raise during the workshop :
If you feel committed to thinking about these issues in a creative setting, join us and we'll decide together what we can do with the outcome of this workshop...
On a side note, you may also want to know :
1) who we are : Concerned educators, researchers, foresight professionals, Int. Org. members, activists.
Jean-Henry Morin and Laurent Moccozet (UNIGE)
Giorgio Pauletto (OT-Lab)
Robert Shaw (ITU, to be confirmed)
Philippa Martin King (IEC, to be confirmed)
Marcel Kampman (DreamSchool foundation, to be confirmed)
+ some game changing people in this area but also to be confirmed and it would be a nice surprise...
2) what the workshop is about : The Future of Higher Education in a globalized, networked, social society (i.e., rebooting higer education to make it simple!)
3) what interactivity elements does the workshop offer: based on a "Remember the Future" innovation game, participants will engage in story telling, foresight, and creative thinking
4) what are the take-aways for the participants : a set of possible future scenarios to be used as game changing inspiration to make changes happen and possibly a call for action, a roadmap or anything else the crowd may come up with...
See you @Lift and let's give this a try!
Crowdsourcing has received a great deal of attention over the past few years. But what does this buzzword really mean? Why should we use crowdsourcing? What can be crowdsourced? And how can we design successful crowdsourcing initiatives?
This workshop is part of a design science doctoral thesis carried out by Ulysse Rosselet, phd candidate in information systems at HEC lausanne, who has been studying this phenomenon for two years now. The final goal of this research is to create a methodology to support the design of adequate crowdsourcing platforms.
This workshop will not follow typical structure of academic presentations, it is not a lecture about crowdsourcing! I want to use this space to achieve two goals: one the one hand, I need to elicit from internet-savvy lifters their understanding of crowdsourcing, its potential applications and its perspectives. This will be done thanks to collaborative scenario building and narrative techniques. On the other hand, we will use a taxonomy of crowdsourcing developed during this research to classify various examples of crowdsourcing initiatives.
The participants will come out of this workshop with fresh ideas about how they can use crowdsourcing in a creative way in their professional activities, and practical hints about how to coordinate a crowdsourcing operation!
22nd–24th February 2012