Thursday 8th November, 2012
10:30am to 12:00pm
This joint paper and presentation will cover three of Tate’s recent projects designed specifically to address the needs of young audiences, that used gaming and social media as key engagement mechanics. Sarah Toplis and Sharna Jackson will provide honest insights into their approaches, technical considerations, what worked, what failed and whether objectives were acheived.
: an interactive digital installation inspired by the work of Kusama, which responded to physical movement and sound in Tate Modern as well as commands sent to it via Twitter.
: a suite of games and interactive videos that tie art and science into Lewis Caroll’s Alice in Wonderland to bring concepts of neuroscience to life.
an experiment in online interactive storytelling, a small Alternate Reality Game-esque experience. A story, told through twitter, in which the audience could influence the outcome if they asked the right (or enough) questions.
Curator/Writer/Director of socially-engaged projects that use digital sometimes. bio from Twitter
Commissioning Editor @TateCollectives, @Tate & Producer @HellicarLewis. bio from Twitter
1:30pm Transforming the Art Museum Experience: Gallery One by Seema Rao, Jane Alexander and Andrea Bour
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