Thursday 8th November, 2012
2:30pm to 3:00pm
This summer, a group of five teens announced their intention to “op out” of high school at the end of the fall semester. They are crowdsourcing the last months and weeks of their formal education... and sparking an open intergenerational conversation about the history, methods and goals of traditional education. These teens, played by online actors on social media, are the core of ED ZED OMEGA. The public media game project takes a whole new approach to our enduring dropout problem: instead of trying to convince students to stay in school, it asks them (and everyone) to reimagine a more engaging learning process. As the game enters its final weeks, what lessons does it hold for museums about the importance of informal education, places of alternative learning, and the role that immersive narratives can play in engaging the public with pressing community issues?
I'm a multimedia storyteller who lives in the Midwest, on purpose. I love good real food and good real people. Interactive Producer for @tpt and @mnoriginal. bio from Twitter
Game & experience designeR, transmedia storytelleR, writeR, evangelisT, instigatoR. bio from Twitter
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