by Scott Jenson
Today's mobile phone is a combination of two aging paradigms: native applications and web browsing. Each is fine on their own but the mixture is actually taking the worst of both. The mobile web has the potential to be a transformative technology, doing so much more than just downloading a web page on a small screen. Native applications, for their part, are a siloed holdover from main frames, forcing the user to manage the discovery, installation, and removal of all functionality.
This is tolerable today because there is relatively little need to manage functionality on your phone. Installing a few apps really isn't that burdensome. However, the plummeting cost of processing and connectivity will change that creating an explosion of smart posters, devices, televisions, and more, all of which will likely require their own 'app'. It just isn't possible to install an app for every store I visit, every product I own, and and every smart thingy I pass in the street. This talk will explore a new approach, combining the best of native and mobile web to create a 'just-in-time' model of functionality.
by Remy Sharp
Mobile debugging is a bitch. Let's talk about that, and then fix it.
In this fun and down to earth session, Seb will demo his new project "PixelPhones", which turns all the phones into individual pixels on a large audience sized display. We'll also be looking at how we can use this network of phones to bring an audience together, experimenting with multi-player games and toys.
The project runs in a mobile phone browser on Android and iOS, and Seb will be talking through the development process, and exactly how he solved the two main challenges with this project - finding the phones and synchronising them together.
He's been working to improve this project, and we're hoping to run it on a scale that's never been attempted before! There'll be prizes for the games, so make sure your phone is fully charged before you arrive if you want a chance to win.
by Brian Fling
For over 10 years Brian Fling has been designing for mobile apps and devices. In that time he has discovered a variety of techniques and methods not to just create a beautiful visual language, but to create meaningful products that have the power to change people's lives.
In this session, Brian uses the design principles of Dieter Rams, Mies van der Rohe, and Steve Jobs -- as well as his own insights and experience -- to create a simple framework you can use for creating amazing mobile designs.
10th–11th May 2012