by Secret Robotron and Charles J. Cliffe
Graphics on the web have matured beyond <marquee> and animated gifs, and with recent advances in browser-integrated 3D WebGL graphics and JavaScript performance it's time to step up your game.
We represent CubicVR.js, a high-performance WebGL-powered 3D engine with a versatile collection of built-in features and starter-projects for you to build upon.
You will be exposed to basic CubicVR.js setup, primitives, animation, COLLADA asset support and integrated physics provided by Ammo.js. Topics will range from beginner to advanced usage of the CubicVR.js API, with results ranging from simple graphics demos to playable mini-games. You will also have the opportunity to participate during the presentation using our live coding environment.
Take-aways:
Who should come?
Assets:
CubicVR logo
CubicVR website
Live Coding URL (*coming soon)
GitHub repository and Wiki
GitHub download page
by Luis Ibáñez
Zombies, Run! is a multiplatform game designed to transform running into a fun activity.
We'll sharing our experiences developing Zombies, Run!, the differences between Android and iOS, and how we have solved the same problems on different platforms with different solutions.
We'd like to encourage attendees to attack topics such as:
Take-aways?
by Mark Baker, Simon Hill, Guy John, Greg Roodt and Ciaran Wood
At Mind Candy we make Moshi Monsters for the web, mobile and 'real world' as well! Because we love creating new games, we have regular Game Jams where we have an hour or three to make up a fun new game from scratch using any technology (even paper and pen). We also run and host other game jams, including the Best of British Jam and the first Women-only Game Jam.
We'll be running a Game Jam on HTML5 tech, challenging participants to just get anything running that's playable and fun! We will bring mentors with tons of experience coming up with & implementing new games really quickly (and unusually in some cases) and be around to help brainstorm games and help with implementation issues too.
We will provide several 'starting games' so you can hack a working game rather than start from scratch!
Take-aways:
Inspired by Grow-A-Game, this session will allow you to prototype a game starting with something we are all familiar with: verbs! Whether it is running or collecting, shooting or trading, games are driven by verbs. We will look at classic games in terms of verbs and explore how these verbs express messages and values. Then we will modify these games, changing the verbs so that they express our own messages and values.
by Play My Code
We will show how to build a game, using our browser based tools called Play My Code. We will all start with a blank project, and slowly build it up, showing features as we go, until we have a complete game.
We'll be encouraging students to constantly check their code to see the effect of every change, provide feedback for their programming, and discuss why one option might be better than another.
The session will show:
* How to create a new game from a blank slate
* Many of the basics that make up a good game
* Ways in which they could take this further
Take-aways:
Who should come?
We are going to create a “rabbit hole”; where we challenge you to hack some form of media in an unexpected way that creatively leads a user into your story or game. (For example, you could create a site that places instagram photos into comic book style frames, automatically changing the narrative every time you take a photo)
We will explore questions like:
Take-aways:
Who should come?
by Rob Hawkes and Martin Best
Overview of Mozilla Games and our progress towards delivering high performance games to the web. He will also show a demo of a first person shooter ported from C++ to JS + WebGL using Emscripten.
by Chloe Varelidi, Alan Kligman and Mike Kamermans
Can you build a hackable game? Show us!
Join us for an intense and creative game building design challenge - small groups will converge, build, remix and hack together new game prototypes over the course of two days.
It's truly choose-your-own-adventure - you can return and continue working on your project, or jump into a new project, and new participants are welcome to arrive and start a new game or join an existing team. At the end of the second day we'll aim for time to demo our progress so teams can show off what they made.
You won't be starting from scratch - we'll have art and sound assets from OpenGameArt and the Liberated Pixel Cup on hand, assets from BrowserQuest, as well as libraries that provide common functionality like 2D collision and physics.
Take-aways:
Who should come?
by syed salahuddin and kaho abe
Part 1: the Content
Go ahead - Press the Button!
We will begin by presenting cool examples of one button games that were built with in a short period of time for inspiration, then we'll cover the idea of making games for cabinets.. Participants will then be asked to break up into groups, and to make their own one button game.
In order to accommodate a wide range of participants with varying skills, we will make available tools to create games and even games that only require hacking and modding in Scratch.
Take-aways:
Who should come?
by CERN and Alejandro Avilés
ParticleQuest is a fork of BrowserQuest, a game developed by Mozilla Foundation, that started during the CERN Webfest last August and turned out to be the winning project (Yay!). Our wish is to create a science based game with which to teach particle physics while at the same time providing puzzles and multiplayer experience in a Legend of Zelda style world. And all of this only using your browser!
If you are considering joining, great! There is still a lot to do. Programmer guru? Your infinite wisdom will be of help to expand the functionalities and mechanics of the game! Graphic designer? Awesome 8-bit graphics ain't gonna draw themselves! Gamer since childhood? We need appealing gameplay and mind stimulating puzzles. Music composer? What's life without music? Skillful or just curious? We're sure you'll have something to contribute.
Take-aways?
Who should come?
The session is for teachers and fans who are interested in how to get going with a Minecraft sandbox game in your very own classroom. We'll cover game fundamentals, learning how to manage a virtual world, and go over some helpful 'dos and don'ts' and pro-tips for instructors.
Take-aways:
Who should come?
Who should come?