Sessions at Mozilla Festival 2012 about games-mozfest on Saturday 10th November Full Festival Day

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  • (800) 3D Graphics Jam

    by Secret Robotron and Charles J. Cliffe

    Graphics on the web have matured beyond <marquee> and animated gifs, and with recent advances in browser-integrated 3D WebGL graphics and JavaScript performance it's time to step up your game.

    We represent CubicVR.js, a high-performance WebGL-powered 3D engine with a versatile collection of built-in features and starter-projects for you to build upon.

    You will be exposed to basic CubicVR.js setup, primitives, animation, COLLADA asset support and integrated physics provided by Ammo.js. Topics will range from beginner to advanced usage of the CubicVR.js API, with results ranging from simple graphics demos to playable mini-games. You will also have the opportunity to participate during the presentation using our live coding environment.

    Take-aways:

    • Rapid implementation of 3D graphics support for your project using the CubicVR.js API
    • Build upon default CubicVR.js sample projects to become familiar with the basics
    • Learn to use basic CubicVR.js code by example building up a project in steps
    • Demonstrate using assets from external source such as Blender 3D Modeller
    • Attendees can use the live-coding environment throughout to try code during the presentation (Kinetic Learning)

    Who should come?

    • Game developers interested in implementing WebGL 3D graphics for their project
    • Any developer interested in tinkering with 3D graphics and effects in WebGL
    • 3D Artists looking to experiment with bringing their work to life in 3D and on the web

    Assets:

    CubicVR logo
    CubicVR website
    Live Coding URL (*coming soon)
    GitHub repository and Wiki
    GitHub download page

    At 10:00am to 11:00am, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (801) Zombies, Run! Technology in iOS and Android development

    by Luis Ibáñez

    Zombies, Run! is a multiplatform game designed to transform running into a fun activity.

    We'll sharing our experiences developing Zombies, Run!, the differences between Android and iOS, and how we have solved the same problems on different platforms with different solutions.

    We'd like to encourage attendees to attack topics such as:

    • Accelerometer tracking
    • Location services
    • Graphic libraries (cocos2d, andengine)
    • Persistence framework

    Take-aways?

    • Better understanding of the process of working on multiple platforms and the differences between them.

    At 10:00am to 11:00am, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (804) HTML5 Mash Up with Mind Candy

    by Mark Baker, Guy John, Ciaran Wood, Simon Hill and Greg Roodt

    At Mind Candy we make Moshi Monsters for the web, mobile and 'real world' as well! Because we love creating new games, we have regular Game Jams where we have an hour or three to make up a fun new game from scratch using any technology (even paper and pen). We also run and host other game jams, including the Best of British Jam and the first Women-only Game Jam.

    We'll be running a Game Jam on HTML5 tech, challenging participants to just get anything running that's playable and fun! We will bring mentors with tons of experience coming up with & implementing new games really quickly (and unusually in some cases) and be around to help brainstorm games and help with implementation issues too.

    We will provide several 'starting games' so you can hack a working game rather than start from scratch!

    Take-aways:

    At 10:00am to 1:00pm, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (805) Paper-prototype socially responsive games with verbs

    by Matteo Menapace

    Inspired by Grow-A-Game, this session will allow you to prototype a game starting with something we are all familiar with: verbs! Whether it is running or collecting, shooting or trading, games are driven by verbs. We will look at classic games in terms of verbs and explore how these verbs express messages and values. Then we will modify these games, changing the verbs so that they express our own messages and values.

    At 10:00am to 1:00pm, Saturday 10th November

    In 8. Floor, Ravensbourne

    Coverage link

  • (800) Build and Publish Games within the Browser

    by Play My Code

    We will show how to build a game, using our browser based tools called Play My Code. We will all start with a blank project, and slowly build it up, showing features as we go, until we have a complete game.

    We'll be encouraging students to constantly check their code to see the effect of every change, provide feedback for their programming, and discuss why one option might be better than another.

    The session will show:
    * How to create a new game from a blank slate
    * Many of the basics that make up a good game
    * Ways in which they could take this further

    Take-aways:

    • by the end of the session you will have a complete game that you can publish online
    • know how to build future games online on your own
    • understand the key concepts behind building a game, which they can apply to other languages

    Who should come?

    • As many people are welcome to join as they want. We aim to have mostly beginner and intermediate programmers; however more experienced programmers are welcome.

    At 11:30am to 12:30pm, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (800) Down the Rabbit Hole: Transmedia Stories & Games

    by Ainsley Sutherland

    We are going to create a “rabbit hole”; where we challenge you to hack some form of media in an unexpected way that creatively leads a user into your story or game. (For example, you could create a site that places instagram photos into comic book style frames, automatically changing the narrative every time you take a photo)

    We will explore questions like:

    • What sensations are lost or changed through digital communication?
    • Compare gchatting or texting to the last time you talked to a friend for a long time in person.
    • Compare a videogame to a game of tag.

    Take-aways:

    • we'll look at creating story structures and enhancing online experiences with meaning and richness
    • we'll brainstorm media that we already use or would like to adapt
    • we'll create the first scene/intro to your story using your chosen media in an unintended way

    Who should come?

    • game developers, writers, journalists, youth, gamers of all kinds, people interested in remixing transmedia

    At 2:00pm to 5:00pm, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (803) Fireside Chat about Games, Firefox, and HTML5

    by Rob Hawkes and Martin Best

    Overview of Mozilla Games and our progress towards delivering high performance games to the web. He will also show a demo of a first person shooter ported from C++ to JS + WebGL using Emscripten.

    At 2:00pm to 3:00pm, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (804) Build Hackable Games: Part I

    by Mike Kamermans, Chloe Varelidi and Alan Kligman

    Can you build a hackable game? Show us!

    Join us for an intense and creative game building design challenge - small groups will converge, build, remix and hack together new game prototypes over the course of two days.

    It's truly choose-your-own-adventure - you can return and continue working on your project, or jump into a new project, and new participants are welcome to arrive and start a new game or join an existing team. At the end of the second day we'll aim for time to demo our progress so teams can show off what they made.

    You won't be starting from scratch - we'll have art and sound assets from OpenGameArt and the Liberated Pixel Cup on hand, assets from BrowserQuest, as well as libraries that provide common functionality like 2D collision and physics.

    Take-aways:

    • Participants can create games that have hackable game spaces
    • Learn to change the design of a game space to understand how it influences the way in which designers use avatars, enemies and system sprites
    • Explore core game mechanics to create different patterns of action within a game
    • Customize your work with graphic assets and sounds from the web
    • Develop characters & storylines
    • Playtest and hacktest the prototypes.

    Who should come?

    • Participants should have experience building software in HTML5/JS, but not necessarily games. Creative hackers, developers.

    At 2:00pm to 5:00pm, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (804) The Art of the One Button Cardboard Arcade (Part 1: the Content)

    by kaho abe and syed salahuddin

    Part 1: the Content

    Go ahead - Press the Button!

    We will begin by presenting cool examples of one button games that were built with in a short period of time for inspiration, then we'll cover the idea of making games for cabinets.. Participants will then be asked to break up into groups, and to make their own one button game.

    In order to accommodate a wide range of participants with varying skills, we will make available tools to create games and even games that only require hacking and modding in Scratch.

    Take-aways:

    • Shared cabinet making specs and instructions
    • Multiple Game & Cabinet Jams taught by session attendees
    • Carboard Arcades galore!

    Who should come?

    • This is a session for both youth and adults, and we encourage younger participants to sign up with their guardians.

    At 2:00pm to 5:00pm, Saturday 10th November

    In 8. Floor, Ravensbourne

  • (805) ParticleQuest: Hack and Slash at CERN

    by CERN and Alejandro Avilés

    ParticleQuest is a fork of BrowserQuest, a game developed by Mozilla Foundation, that started during the CERN Webfest last August and turned out to be the winning project (Yay!). Our wish is to create a science based game with which to teach particle physics while at the same time providing puzzles and multiplayer experience in a Legend of Zelda style world. And all of this only using your browser!

    If you are considering joining, great! There is still a lot to do. Programmer guru? Your infinite wisdom will be of help to expand the functionalities and mechanics of the game! Graphic designer? Awesome 8-bit graphics ain't gonna draw themselves! Gamer since childhood? We need appealing gameplay and mind stimulating puzzles. Music composer? What's life without music? Skillful or just curious? We're sure you'll have something to contribute.

    Take-aways?

    • In less than 30 minutes, everybody will be able to start coding, testing, forking and committing. Graphic designers and philosophers of the gaming arts will be ready right away.

    Who should come?

    • we're planning to create different teams working on different fields: code, graphics, gameplay, story, community development - if you see a fit, you're it!

    At 2:00pm to 5:00pm, Saturday 10th November

    In 8. Floor, Ravensbourne

    Coverage link

  • (801) Digging for Pedagogy in a Virtual Sandbox with MinecraftEdu

    by Santeri Koivisto

    The session is for teachers and fans who are interested in how to get going with a Minecraft sandbox game in your very own classroom. We'll cover game fundamentals, learning how to manage a virtual world, and go over some helpful 'dos and don'ts' and pro-tips for instructors.

    Take-aways:

    • You'll leave feeling comfortable in using the software itself, having learned how to set up and run a whole Minecraft sandbox experience, and with some ideas for you to get you going with your own classroom

    Who should come?

    • teachers, students and Minecraft enthusiasts

    Who should come?

    • teachers, learners, and any Minecraft savvy people to help teach others how to tame the Minecraft's interface, movement and interactions

    At 3:30pm to 4:30pm, Saturday 10th November

    In 8. Floor, Ravensbourne

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